In this paper, we study the effect of time pressure on player behaviour during a dilemma-based crisis management game. We employ in-game action tracking, physiological sensor data and self-reporting in order to create multi-modal predictive models of player stress responses during a crisis management scenario. We were able to predict the experimental condition (time pressure vs. no time pressure) with 84.5% accuracy, using a game-only feature set. However, lower accuracy was observed when physiological sensor data was used for the same task. The method presented in this paper can be employed in crisis management training, aiming at assessing players' responses to stressful conditions and manipulating player stress levels to provide personal...
Digital games have been used as stressors in a range of disciplines for decades. Nonetheless, the un...
Digital games have been used as stressors in a range of disciplines for decades. Nonetheless, the un...
Digital games have been used as stressors in a range of disciplines for decades. Nonetheless, the un...
In this paper, we study the effect of time pressure on player behaviour during a dilemma-based crisi...
In this paper, we study the effect of time pressure on player behaviour during a dilemma-based crisi...
In this paper, we study the effect of information complexity on player in-game behaviour and physiol...
In this paper, we study the effect of information complexity on player in-game behaviour and physiol...
In this paper, we study the effect of information complexity on player in-game behaviour and physiol...
In this paper, we study the effect of information complexity on player in-game behaviour and physiol...
In this paper, we study the effect of information complexity on player in-game behaviour and physiol...
This study aims to develop an unobtrusive measure for experienced stress in a digital serious gaming...
Over the last decades, technological advancements have enabled the gamification of many of modern so...
The evolution of automated and semi-automated systems is rendering continuous regulation relatively ...
Over the last decades, technological advancements have enabled the gamification of many of modern so...
A major disruption in the payment system would be a considerable societal crisis and is studied by a...
Digital games have been used as stressors in a range of disciplines for decades. Nonetheless, the un...
Digital games have been used as stressors in a range of disciplines for decades. Nonetheless, the un...
Digital games have been used as stressors in a range of disciplines for decades. Nonetheless, the un...
In this paper, we study the effect of time pressure on player behaviour during a dilemma-based crisi...
In this paper, we study the effect of time pressure on player behaviour during a dilemma-based crisi...
In this paper, we study the effect of information complexity on player in-game behaviour and physiol...
In this paper, we study the effect of information complexity on player in-game behaviour and physiol...
In this paper, we study the effect of information complexity on player in-game behaviour and physiol...
In this paper, we study the effect of information complexity on player in-game behaviour and physiol...
In this paper, we study the effect of information complexity on player in-game behaviour and physiol...
This study aims to develop an unobtrusive measure for experienced stress in a digital serious gaming...
Over the last decades, technological advancements have enabled the gamification of many of modern so...
The evolution of automated and semi-automated systems is rendering continuous regulation relatively ...
Over the last decades, technological advancements have enabled the gamification of many of modern so...
A major disruption in the payment system would be a considerable societal crisis and is studied by a...
Digital games have been used as stressors in a range of disciplines for decades. Nonetheless, the un...
Digital games have been used as stressors in a range of disciplines for decades. Nonetheless, the un...
Digital games have been used as stressors in a range of disciplines for decades. Nonetheless, the un...