This paper presents the results of a game study, comparing Powersaver Game including a competition feature versus the same game excluding a competition feature with respect to energy conservation in the household. In a pretest–posttest design, we tested whether change in attitude, knowledge and behavior with respect to energy conservation in the household was different for participants playing Powersaver Game with or without competition. All energy conservation activities that the application provides (e.g., washing clothes at low temperatures) take place in the real world and feedback is based on real-time energy consumption. This so-called reality-enhanced game approach aims to optimize the transfer between the game world and the real wor...
The application of gamification to encourage energy conservation behaviour in house occupants is an ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
This paper presents the results of a game study, comparing Powersaver Game including a competition f...
This paper presents the results of a game study, comparing Powersaver Game including a competition f...
This paper presents the results of a game study, comparing Powersaver Game including a competition f...
This paper presents a study about a ‘serious game’, “Energy Battle”, as a means to influence energy-...
This paper presents a study about a \u91serious game\u92, \u93Energy Battle\u94, as a means to influ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Serious games have attracted much attention recently and are used to in an engaging way support for ...
The application of gamification to encourage energy conservation behaviour in house occupants is an ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
This paper presents the results of a game study, comparing Powersaver Game including a competition f...
This paper presents the results of a game study, comparing Powersaver Game including a competition f...
This paper presents the results of a game study, comparing Powersaver Game including a competition f...
This paper presents a study about a ‘serious game’, “Energy Battle”, as a means to influence energy-...
This paper presents a study about a \u91serious game\u92, \u93Energy Battle\u94, as a means to influ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Serious games have attracted much attention recently and are used to in an engaging way support for ...
The application of gamification to encourage energy conservation behaviour in house occupants is an ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...