Case studies report enthusiastically on the implementation of escape rooms in science education. This mixed-method study explores beyond the early adopting teacher, as the perceptions of 50 teachers and 270 students were investigated. Escape rooms are time restricted games where participants work together and accomplish a specific goal. The escape rooms’ usability for education in terms of goals, experiences during gameplay, outcomes, and boundary conditions are studied, using multiple data sources: online questionnaires, interviews, classroom observations and movie clips made by students about their experiences. The use of mixed methods and large samples on this topic is a novelty. Results show that teachers of different ages, gender and t...
Implementing an escape room: A puzzling process Educators are continually challenged to engage st...
In this paper, we present an escape box as a means to introduce the escape room concept into classro...
In the last decade, game-based learning has received growing attention in educational contexts in ge...
Case studies report enthusiastically on the implementation of escape rooms in science education. Thi...
The phenomenon of escape rooms in education is unique as it emerged spontaneously in all levels of e...
The global increase in recreational escape rooms has inspired teachers around the world to implement...
This study investigates the influence of the educational game design elements immersion, collaborati...
This paper examines the implementation of escape rooms as an innovative instructional strategy in th...
Following the recent shift from traditional didactic classroom models to the adoption of active lear...
Digital and physical escape rooms have been suggested as practical and effective approaches to game-...
Escape rooms have been gaining popularity over the years. They provide activities suitable for peopl...
Game-based learning is becoming increasingly popular in education. The playful experience especially...
Educators are continually challenged to engage students in the learning process and implement active...
Implementing an escape room: A puzzling process Educators are continually challenged to engage st...
In this paper, we present an escape box as a means to introduce the escape room concept into classro...
In the last decade, game-based learning has received growing attention in educational contexts in ge...
Case studies report enthusiastically on the implementation of escape rooms in science education. Thi...
The phenomenon of escape rooms in education is unique as it emerged spontaneously in all levels of e...
The global increase in recreational escape rooms has inspired teachers around the world to implement...
This study investigates the influence of the educational game design elements immersion, collaborati...
This paper examines the implementation of escape rooms as an innovative instructional strategy in th...
Following the recent shift from traditional didactic classroom models to the adoption of active lear...
Digital and physical escape rooms have been suggested as practical and effective approaches to game-...
Escape rooms have been gaining popularity over the years. They provide activities suitable for peopl...
Game-based learning is becoming increasingly popular in education. The playful experience especially...
Educators are continually challenged to engage students in the learning process and implement active...
Implementing an escape room: A puzzling process Educators are continually challenged to engage st...
In this paper, we present an escape box as a means to introduce the escape room concept into classro...
In the last decade, game-based learning has received growing attention in educational contexts in ge...