The purpose of this study was to investigate the online game addiction (OGA) level and the risk factors involved in OGA among middle school students. The descriptive cross-sectional study was conducted at seven middle schools in the province of Istanbul. The data were collected with a questionnaire, the Computer Game Addiction Scale for Children (CGASC) and the Social Anxiety Scale for Children (SASC); 1174 students who played online computer games were included in the study. It was found that 5.7% of the sample group were addictive users, that 44% were problematic users and that an older age, a higher level of social anxiety (SA), having a mother who is employed, having parents who completed high school or a higher level of education, and ...
Objective: Digital game addiction is a concern that threatens public health around the world, especi...
The theoretical part of this thesis describes addictive behavior on the Internet and on- line games,...
The World Health Organization will determine addiction to playing games as a mental disorder. The pu...
Nowadays, there are growing views of potentially addictive behaviors such as digital addiction, espe...
Objective: This study was conducted to investigate the association between computer game addiction a...
The aim of the research is to investigate the digital game addiction and social anxiety levels of ad...
Playing online games is one of the most popular Internet activities of our time. With the widespread...
Objective: The fact that online gaming is becoming more widespread in the society and may disrupt fu...
Objective: The fact that online gaming is becoming more widespread in the society and may disrupt fu...
Objective: The fact that online gaming is becoming more widespread in the society and may disrupt fu...
Background: Factors that trigger stress in adolescents are academic, interpersonal, and family stres...
Objective: The fact that online gaming is becoming more widespread in the society and may disrupt fu...
Objective: The fact that online gaming is becoming more widespread in the society and may disrupt fu...
The World Health Organization will determine addiction to playing games as a mental disorder. The pu...
The theoretical part of this thesis describes addictive behavior on the Internet and on- line games,...
Objective: Digital game addiction is a concern that threatens public health around the world, especi...
The theoretical part of this thesis describes addictive behavior on the Internet and on- line games,...
The World Health Organization will determine addiction to playing games as a mental disorder. The pu...
Nowadays, there are growing views of potentially addictive behaviors such as digital addiction, espe...
Objective: This study was conducted to investigate the association between computer game addiction a...
The aim of the research is to investigate the digital game addiction and social anxiety levels of ad...
Playing online games is one of the most popular Internet activities of our time. With the widespread...
Objective: The fact that online gaming is becoming more widespread in the society and may disrupt fu...
Objective: The fact that online gaming is becoming more widespread in the society and may disrupt fu...
Objective: The fact that online gaming is becoming more widespread in the society and may disrupt fu...
Background: Factors that trigger stress in adolescents are academic, interpersonal, and family stres...
Objective: The fact that online gaming is becoming more widespread in the society and may disrupt fu...
Objective: The fact that online gaming is becoming more widespread in the society and may disrupt fu...
The World Health Organization will determine addiction to playing games as a mental disorder. The pu...
The theoretical part of this thesis describes addictive behavior on the Internet and on- line games,...
Objective: Digital game addiction is a concern that threatens public health around the world, especi...
The theoretical part of this thesis describes addictive behavior on the Internet and on- line games,...
The World Health Organization will determine addiction to playing games as a mental disorder. The pu...