Objective: Digital game addiction is a concern that threatens public health around the world, especially in adolescents. This study was conducted to determine the relationship between digital game addiction and lifestyle behaviors in adolescents. Methods: The research was carried out in from three high schools offering different types of education in Maltepe district between March and April 2017. Data were collected by using the Introductory Information Form, Game Addiction Scale for Adolescents and Adolescent Lifestyle Profile Scale. Data were evaluated in computer environment. Descriptive data were shown with numbers, percentages and means. The relationship between game addiction and independent variables was evaluated by chi-square test,...
Background: Factors that trigger stress in adolescents are academic, interpersonal, and family stres...
Purpose: This study aimed to investigate factors affecting digital game addiction in secondary schoo...
Game addiction is a worldwide phenomenon. This study aims to determine the relationship between onli...
Background: Digital game addiction among adolescents is a growing problem. The purpose of this study...
Even though video games are generally appealing to adolescents, sometimes this can be an issue. In t...
The aim of this study was to investigate the digital game addiction levels of the high school studen...
This study aims to investigate digital game addiction of high school students according to gender an...
Nowadays, weight gain and obesity are major health-threatening issues for children. Emotional eating...
Nowadays, the rapid rise in the digital game industry has led to a similar increase in children’s te...
Background and objective: Computers and the Internet have become an integral part of today\u27s life...
The aim of the research is to investigate the digital game addiction and social anxiety levels of ad...
Nowadays, there are growing views of potentially addictive behaviors such as digital addiction, espe...
The purpose of this study was to investigate the online game addiction (OGA) level and the risk fact...
This study aims to determine the relationship between the digital game addiction levels of secondary...
Online game is one of the most popular leisure activity for adolescents. Playing it excessive...
Background: Factors that trigger stress in adolescents are academic, interpersonal, and family stres...
Purpose: This study aimed to investigate factors affecting digital game addiction in secondary schoo...
Game addiction is a worldwide phenomenon. This study aims to determine the relationship between onli...
Background: Digital game addiction among adolescents is a growing problem. The purpose of this study...
Even though video games are generally appealing to adolescents, sometimes this can be an issue. In t...
The aim of this study was to investigate the digital game addiction levels of the high school studen...
This study aims to investigate digital game addiction of high school students according to gender an...
Nowadays, weight gain and obesity are major health-threatening issues for children. Emotional eating...
Nowadays, the rapid rise in the digital game industry has led to a similar increase in children’s te...
Background and objective: Computers and the Internet have become an integral part of today\u27s life...
The aim of the research is to investigate the digital game addiction and social anxiety levels of ad...
Nowadays, there are growing views of potentially addictive behaviors such as digital addiction, espe...
The purpose of this study was to investigate the online game addiction (OGA) level and the risk fact...
This study aims to determine the relationship between the digital game addiction levels of secondary...
Online game is one of the most popular leisure activity for adolescents. Playing it excessive...
Background: Factors that trigger stress in adolescents are academic, interpersonal, and family stres...
Purpose: This study aimed to investigate factors affecting digital game addiction in secondary schoo...
Game addiction is a worldwide phenomenon. This study aims to determine the relationship between onli...