Prosocial incentives are recognized as effective tools to promote public cooperation. But their usage is costly, hence we need to find an optimal policy that offers the best outcome for a minimal cost. This problem has attracted extensive attention of scholars from many fields, and it has been studied intensively in well-mixed populations. Yet, the system behavior in the case of group interactions where decentralized incentives are involved is rather unexplored. To fill this gap, we consider the possible consequences of decentralized rewarding and punishing incentives in a spatially arranged population where players play public goods game with their neighbours. Importantly, both time-independent and dynamically varying cases are checked. Wi...
The puzzle of the emergence of cooperation between unrelated individuals is shared across diverse fi...
The promise of punishment and reward in promoting public cooperation is debatable. While punishment ...
What makes people cooperate? How can one design mechanisms in order to incentivize players to contri...
Prosocial incentives are recognized as effective tools to promote public cooperation. But their usag...
Prosocial incentives are recognized as effective tools to promote public cooperation. But their usag...
In the framework of evolutionary games with institutional reciprocity, limited incentives are at dis...
The application of incentives, such as reward and punishment, is a frequently applied way for promot...
The free-rider behavior is widespread in the system, which will not only lead to social dilemma, and...
In this paper, we rigorously study the problem of cost optimisation of hybrid (mixed) institutional ...
Sustaining cooperation in social dilemmas is a fundamental objective in the social and biological sc...
We study the evolution of cooperation in spatial public goods games, whereby a coevolutionary rule i...
A nonuniform payoff allocation mechanism is proposed for spatial public goods games where individual...
Institutions can provide incentives to enhance cooperation in a population where this behaviour is i...
Although positive incentives for cooperators and/or negative incentives for free-riders in social di...
We study the evolution of cooperation in spatial public goods games where, besides the classical str...
The puzzle of the emergence of cooperation between unrelated individuals is shared across diverse fi...
The promise of punishment and reward in promoting public cooperation is debatable. While punishment ...
What makes people cooperate? How can one design mechanisms in order to incentivize players to contri...
Prosocial incentives are recognized as effective tools to promote public cooperation. But their usag...
Prosocial incentives are recognized as effective tools to promote public cooperation. But their usag...
In the framework of evolutionary games with institutional reciprocity, limited incentives are at dis...
The application of incentives, such as reward and punishment, is a frequently applied way for promot...
The free-rider behavior is widespread in the system, which will not only lead to social dilemma, and...
In this paper, we rigorously study the problem of cost optimisation of hybrid (mixed) institutional ...
Sustaining cooperation in social dilemmas is a fundamental objective in the social and biological sc...
We study the evolution of cooperation in spatial public goods games, whereby a coevolutionary rule i...
A nonuniform payoff allocation mechanism is proposed for spatial public goods games where individual...
Institutions can provide incentives to enhance cooperation in a population where this behaviour is i...
Although positive incentives for cooperators and/or negative incentives for free-riders in social di...
We study the evolution of cooperation in spatial public goods games where, besides the classical str...
The puzzle of the emergence of cooperation between unrelated individuals is shared across diverse fi...
The promise of punishment and reward in promoting public cooperation is debatable. While punishment ...
What makes people cooperate? How can one design mechanisms in order to incentivize players to contri...