The implementation of gamification is driven by a range of factors, including the environment of the application, the elements involved and the types of users. The best practical method for effective gamification application still remains unclear, making it difficult to determine the most effective elements for an e-commerce website. This paper aims to present the literature review conducted to classify the gamification elements in e-commerce that have been investigated in previous studies which were published within the last four years (20182021). This is done to identify the most appropriate and relevant gamification elements to use in our future study. The findings from previous studies showed that gamification improved positive consumer...
Information technology has brought us a great deal of technological advancement, opening up endless ...
Gamification, to use game elements in non-game context, in marketing has become one of the more succ...
Gamification involves incorporating elements of online games, such as points, leaderboards, and badg...
Gamification is a relatively new concept that has seen a significant increase in its use in recent y...
The gamification usually refers to the utilization of game design principles and game mechanisms in ...
The advent of Gamification was attributed to its applicability to numerous industries from a horizon...
Nowadays, e-commerce and e-business have increasingly become a necessary component of business strat...
Gamification appeared in the realm of marketing and became popular after 2010. The use of gaming app...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
The trend of employing game mechanisms and techniques in non-game contexts, gamification, has dramat...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...
Gamification became a new attractive way to strengthen relations with consumers for companies and br...
Gamification is a novel concept that seemingly comes out of nowhere and is gaining popularity. There...
As online purchasing grows in importance, the interest of enhancing the online purchasing experience...
The gamification is growing in e-business and the banks are looking for new ways to get more custome...
Information technology has brought us a great deal of technological advancement, opening up endless ...
Gamification, to use game elements in non-game context, in marketing has become one of the more succ...
Gamification involves incorporating elements of online games, such as points, leaderboards, and badg...
Gamification is a relatively new concept that has seen a significant increase in its use in recent y...
The gamification usually refers to the utilization of game design principles and game mechanisms in ...
The advent of Gamification was attributed to its applicability to numerous industries from a horizon...
Nowadays, e-commerce and e-business have increasingly become a necessary component of business strat...
Gamification appeared in the realm of marketing and became popular after 2010. The use of gaming app...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
The trend of employing game mechanisms and techniques in non-game contexts, gamification, has dramat...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...
Gamification became a new attractive way to strengthen relations with consumers for companies and br...
Gamification is a novel concept that seemingly comes out of nowhere and is gaining popularity. There...
As online purchasing grows in importance, the interest of enhancing the online purchasing experience...
The gamification is growing in e-business and the banks are looking for new ways to get more custome...
Information technology has brought us a great deal of technological advancement, opening up endless ...
Gamification, to use game elements in non-game context, in marketing has become one of the more succ...
Gamification involves incorporating elements of online games, such as points, leaderboards, and badg...