This paper describes the model of social practice as a theoretical framework to manage conversation with the specific goal of training physicians in communicative skills. To this aim, the domain reasoner that manages the conversation in the Communicate! \cite{jeuring} serious game is taken as a basis. Because the choice of a specific Social Practice to follow in a situation is non-trivial we use a probabilistic model for the selection of social practices as a step toward the implementation of an agent architecture compliant with the social practice model
Cette thèse a pour objectif l’amélioration des capacités communicatives des agents logiciels en inte...
Since the inception of AI research, great strides have been made towards achieving the goal of exten...
Learning/training is an important application domain for intelligent agents technologies supporting ...
This paper describes the model of social practice as a theoretical framework to manage conversation ...
Several serious games have been proposed to practice communication strategies in formal contexts. In...
Traditional chatbots lack the capability to correctly manage conversations according to the social c...
Communicate! is a serious game for practicing communication skills. It supports practicing interpers...
International audienceThis article addresses the challenge of designing the communicative behaviour ...
While it seems desirable to have game characters that inter-act socially with human players, impleme...
In this paper we propose the use of a shared social context to facilitate agent perception of social...
In this report I discuss the sociological theory of social practices and its application to agent sy...
International audienceBased on the importance of social aspects for the learning process and for Dig...
Research in multi-agent systems typically assumes a regulative model of social practice. This model ...
In live action role play, so-called meta-techniques are used, in which meta-information (information...
There are two main traditions in defining a semantics for agent communication languages, based eithe...
Cette thèse a pour objectif l’amélioration des capacités communicatives des agents logiciels en inte...
Since the inception of AI research, great strides have been made towards achieving the goal of exten...
Learning/training is an important application domain for intelligent agents technologies supporting ...
This paper describes the model of social practice as a theoretical framework to manage conversation ...
Several serious games have been proposed to practice communication strategies in formal contexts. In...
Traditional chatbots lack the capability to correctly manage conversations according to the social c...
Communicate! is a serious game for practicing communication skills. It supports practicing interpers...
International audienceThis article addresses the challenge of designing the communicative behaviour ...
While it seems desirable to have game characters that inter-act socially with human players, impleme...
In this paper we propose the use of a shared social context to facilitate agent perception of social...
In this report I discuss the sociological theory of social practices and its application to agent sy...
International audienceBased on the importance of social aspects for the learning process and for Dig...
Research in multi-agent systems typically assumes a regulative model of social practice. This model ...
In live action role play, so-called meta-techniques are used, in which meta-information (information...
There are two main traditions in defining a semantics for agent communication languages, based eithe...
Cette thèse a pour objectif l’amélioration des capacités communicatives des agents logiciels en inte...
Since the inception of AI research, great strides have been made towards achieving the goal of exten...
Learning/training is an important application domain for intelligent agents technologies supporting ...