In this dissertation, I present my participatory design-led doctoral research exploring how to co-design technology that playfully enriches the experiential texture of people’s mundane, everyday activity. My work responds to the dominance of productivity-focused agendas in technology design; it aligns with an existing body of works that foreground the importance of designing technologies and experiences that cultivate alternative, less materially productive societal values such as social connection, emotional fulfillment, or cultural richness. To facilitate a move towards technology futures that are more socio-emotionally sensitive and democratic, I present a three-fold contribution. The first dimension is conceptual: I present the “Technol...
This dissertation provides an analysis of, and critical commentary on, the practice of playfulness a...
This dissertation focuses on design sessions in which users and stakeholders participate. It demonst...
The work in this book was conducted at an exciting point in time when the whole field of Human-Compu...
In this dissertation, I present my participatory design-led doctoral research exploring how to co-de...
Despite the capacity of play to spontaneously emerge in our daily life, the scope of application of ...
This thesis argues that it is productive to consider playthings, playmates, playgrounds, and play pr...
In this talk I will address a changing perspective on design, one in which users are defined as soci...
This thesis deals with the design of play in public places; this can mean both pervasive games and o...
* Play moods – A language for play experiences Inaugural lecture by Professor MSO Helle Marie Skovbj...
* Play moods – A language for play experiences Inaugural lecture by Professor MSO Helle Marie Skovbj...
Movement-based interactive systems for play came into the spotlight over a decade ago, and were met ...
Games and play have the potential to offer people with disabilities a cost-effective, personalized, ...
Abstract. Everybody plays. It is a behaviour that is common to all people and indeed most species. A...
Play is a common, yet elusive phenomenon. Many definitions of play and explanations for its existenc...
This dissertation is about the research program designing with care as a pathway towards interaction...
This dissertation provides an analysis of, and critical commentary on, the practice of playfulness a...
This dissertation focuses on design sessions in which users and stakeholders participate. It demonst...
The work in this book was conducted at an exciting point in time when the whole field of Human-Compu...
In this dissertation, I present my participatory design-led doctoral research exploring how to co-de...
Despite the capacity of play to spontaneously emerge in our daily life, the scope of application of ...
This thesis argues that it is productive to consider playthings, playmates, playgrounds, and play pr...
In this talk I will address a changing perspective on design, one in which users are defined as soci...
This thesis deals with the design of play in public places; this can mean both pervasive games and o...
* Play moods – A language for play experiences Inaugural lecture by Professor MSO Helle Marie Skovbj...
* Play moods – A language for play experiences Inaugural lecture by Professor MSO Helle Marie Skovbj...
Movement-based interactive systems for play came into the spotlight over a decade ago, and were met ...
Games and play have the potential to offer people with disabilities a cost-effective, personalized, ...
Abstract. Everybody plays. It is a behaviour that is common to all people and indeed most species. A...
Play is a common, yet elusive phenomenon. Many definitions of play and explanations for its existenc...
This dissertation is about the research program designing with care as a pathway towards interaction...
This dissertation provides an analysis of, and critical commentary on, the practice of playfulness a...
This dissertation focuses on design sessions in which users and stakeholders participate. It demonst...
The work in this book was conducted at an exciting point in time when the whole field of Human-Compu...