This paper describes a framework that allows a user to synthesize human motion while retaining control of its qualitative properties. The user paints a timeline with annotations -like walk, run or jump - from a vocabulary which is freely chosen by the user. The system then assembles frames from a motion database so that the final motion performs the specified actions at specified times. The motion can also be forced to pass through particular configurations at particular times, and to go to a particular position and orientation. Annotations can be painted positively (for example, must run), negatively (for example, may not run backwards) or as a don't-care. The system uses a novel search method, based around dynamic programming at several s...
[[abstract]]Human spontaneous motions such as walking and runing are seldom described in detail. How...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
Complex realistic human motion sequences satisfying environmental constraints can be created by moti...
This paper describes a framework that allows a user to synthesize human motion while retaining contr...
This paper describes a system that can annotate a video sequence with: a description of the appeara...
In this paper, we present a conceptual framework and toolkit for movement annotation. We explain how...
Creating long motion sequences is a time-consuming task even when motion capture equipment or motion...
Planning the motions of a virtual character with high quality and control is a difficult challenge. ...
A technique is proposed for creating new animations from a set of representative example motions sto...
Character animation began several decades ago, and is still actively studied in various directions. ...
Animated characters that move and gesticulate appropriately with spoken text are useful in a wide ra...
To simulate human motions in DHM tools, using techniques which are based on real human data is one p...
Ground truth annotation on motion segmentation (MS) datasets of arbitrary real-life videos is a diff...
3DV 2022 Camera ReadyInternational audienceGiven a series of natural language descriptions, our task...
Interactive generation of reactive motions for virtual humans as they are hit, pushed and pulled are...
[[abstract]]Human spontaneous motions such as walking and runing are seldom described in detail. How...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
Complex realistic human motion sequences satisfying environmental constraints can be created by moti...
This paper describes a framework that allows a user to synthesize human motion while retaining contr...
This paper describes a system that can annotate a video sequence with: a description of the appeara...
In this paper, we present a conceptual framework and toolkit for movement annotation. We explain how...
Creating long motion sequences is a time-consuming task even when motion capture equipment or motion...
Planning the motions of a virtual character with high quality and control is a difficult challenge. ...
A technique is proposed for creating new animations from a set of representative example motions sto...
Character animation began several decades ago, and is still actively studied in various directions. ...
Animated characters that move and gesticulate appropriately with spoken text are useful in a wide ra...
To simulate human motions in DHM tools, using techniques which are based on real human data is one p...
Ground truth annotation on motion segmentation (MS) datasets of arbitrary real-life videos is a diff...
3DV 2022 Camera ReadyInternational audienceGiven a series of natural language descriptions, our task...
Interactive generation of reactive motions for virtual humans as they are hit, pushed and pulled are...
[[abstract]]Human spontaneous motions such as walking and runing are seldom described in detail. How...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
Complex realistic human motion sequences satisfying environmental constraints can be created by moti...