This paper describes a technique for approximating sounds that are generated by the motions of solid objects. The technique builds on previous work in the field of physically based animation that uses deformable models to simulate the behaviour of the solid objects. As the motions of the objects are computed, their surfaces are analyzed to determine how the motion will induce acoustic pressure waves in the surrounding medium. Our technique computes the propagation of those waves to the listener and then uses the results to generate sounds corresponding to the behaviour of the simulated objects
This thesis will present methods for sound synthesis for real-time application. In an initial study,...
Acoustic simulation of friction is a particularly challenging task, because continuous (strong) cont...
Acoustic simulation of friction is a particularly challenging task, because continuous (strong) cont...
This paper describes a technique for approximating sounds that are generated by the motions of solid...
This paper describes a real-time technique for generating realistic and compelling sounds that corre...
A real-time physically-derived sound synthesis model is presented that replicates the sounds generat...
In this thesis, we explore the problem of synthesizing realistic soundtracks for physicsbased comput...
Abstract:We describe a general framework for the simulation of sounds produced by colliding physical...
The computer graphics community has made great advances in rendering the visual appearance and dynam...
Develops concepts, methods and a prototype for an audio framework that describes sounds on a highly ...
The synthesis of audio in real-time computer simulations is investigated. A physics based parameter...
This paper describes an algorithm for real-time synthesis of contact sounds for interactive simulati...
The real world is full of sounds: a babbling brook winding through a tranquil forest, an agitated sh...
cote interne IRCAM: Lagrange10aNational audienceThis paper introduces an analysis/synthesis scheme t...
Physics-based audio synthesis is finding increasingly diverse applications within computer graphics ...
This thesis will present methods for sound synthesis for real-time application. In an initial study,...
Acoustic simulation of friction is a particularly challenging task, because continuous (strong) cont...
Acoustic simulation of friction is a particularly challenging task, because continuous (strong) cont...
This paper describes a technique for approximating sounds that are generated by the motions of solid...
This paper describes a real-time technique for generating realistic and compelling sounds that corre...
A real-time physically-derived sound synthesis model is presented that replicates the sounds generat...
In this thesis, we explore the problem of synthesizing realistic soundtracks for physicsbased comput...
Abstract:We describe a general framework for the simulation of sounds produced by colliding physical...
The computer graphics community has made great advances in rendering the visual appearance and dynam...
Develops concepts, methods and a prototype for an audio framework that describes sounds on a highly ...
The synthesis of audio in real-time computer simulations is investigated. A physics based parameter...
This paper describes an algorithm for real-time synthesis of contact sounds for interactive simulati...
The real world is full of sounds: a babbling brook winding through a tranquil forest, an agitated sh...
cote interne IRCAM: Lagrange10aNational audienceThis paper introduces an analysis/synthesis scheme t...
Physics-based audio synthesis is finding increasingly diverse applications within computer graphics ...
This thesis will present methods for sound synthesis for real-time application. In an initial study,...
Acoustic simulation of friction is a particularly challenging task, because continuous (strong) cont...
Acoustic simulation of friction is a particularly challenging task, because continuous (strong) cont...