Pursuing the mechanisms and methods to improve the creative potential in team activities becomes significant in modern society. One candidate of the creative method is LEGO Serious Play (LSP), where intuitive modelling with LEGO blocks, corresponding to Play in LSP, is considered effective in teams’ creative problem-solving. To understand the mechanism for Play to influence creativity in interpersonal interactions, we compared Play (intuitive modelling) and Non-Play modelling with LEGO blocks. Our experiments consisted of two phases, individual and collaborative modelling, and two groups conducted the former phase, intuitive modelling before thinking (Play) and thinking before modelling (Non-Play). We found that Play significantly promoted ...
This article draws on 20 Danish university students’ reflections in and on a Problem-based Learning ...
A series of three studies was conducted to examine the relationship between specific forms of social...
This article recounts reflections by a small group of students and their supervisor on play utilized...
International audienceWhen considering learning and development processes in the workplace, organiza...
Knowledge sharing is at the heart of pedagogy and there are a wide range of methods to assess unders...
LEGO Serious Play is a business development process where users build metaphorical models from LEGO ...
LEGO® SERIOUS PLAY® (LSP) within a positive psychology (PP) framework is an under-researched, creati...
Children learn how to interact with the world and how to express themselves through playing. As we g...
This paper describes textual, social and design dimensions of artefacts for play and learning by giv...
This project explored the development of serious play as a personal competency of creative leadershi...
Play is often seen as an unproductive yet structured pastime intended to provide enjoyment to its pa...
Recent years have seen the focus of research in Participatory Ergonomics (PE) shift to the developme...
This paper describes three design values that we apply for designing playful interactions. Interacti...
Hutt (1966) demonstrated that familiarity, clarity, simplicity, and congruity are four stimulus char...
This paper discusses the role of play in organizations and its ability to create a community of play...
This article draws on 20 Danish university students’ reflections in and on a Problem-based Learning ...
A series of three studies was conducted to examine the relationship between specific forms of social...
This article recounts reflections by a small group of students and their supervisor on play utilized...
International audienceWhen considering learning and development processes in the workplace, organiza...
Knowledge sharing is at the heart of pedagogy and there are a wide range of methods to assess unders...
LEGO Serious Play is a business development process where users build metaphorical models from LEGO ...
LEGO® SERIOUS PLAY® (LSP) within a positive psychology (PP) framework is an under-researched, creati...
Children learn how to interact with the world and how to express themselves through playing. As we g...
This paper describes textual, social and design dimensions of artefacts for play and learning by giv...
This project explored the development of serious play as a personal competency of creative leadershi...
Play is often seen as an unproductive yet structured pastime intended to provide enjoyment to its pa...
Recent years have seen the focus of research in Participatory Ergonomics (PE) shift to the developme...
This paper describes three design values that we apply for designing playful interactions. Interacti...
Hutt (1966) demonstrated that familiarity, clarity, simplicity, and congruity are four stimulus char...
This paper discusses the role of play in organizations and its ability to create a community of play...
This article draws on 20 Danish university students’ reflections in and on a Problem-based Learning ...
A series of three studies was conducted to examine the relationship between specific forms of social...
This article recounts reflections by a small group of students and their supervisor on play utilized...