With the advent of computer technology, Virtual Reality (VR) became an integral part of design studios in architecture education. Researchers have been exploring how VR-enhanced design studios can be assessed from a student-centered perspective. This paper illustrates the role of teaching architectural design for developing a novel and contextual curriculum based on an analysis of student feedback. The background focuses on the development of VR-based architectural design education. The methodology frames two digital design ecosystems which are experimented in four undergraduate courses. With an ecosystem-based approach discussed in this paper, a medium-oriented and a content-oriented curriculum are offered for testing students’ re...
Architects use media such as drawings and models to test and better understand their designs. These ...
Construction detail (CD) knowledge is one of the leading learning components in architectural techno...
A computer-simulated reality and the human-machine interactions facilitated by computer technology a...
Although virtual reality (VR) is a fast-growing field, utilization of its potential within an afford...
In the very young discipline of Virtual Reality Applications only a few reports are available about ...
The paper describes current research efforts in the College of Architecture and Planning (CAP) at Ba...
The application of Virtual Reality (VR) is important on higher education level; it is also imperativ...
It is a general consent that virtual reality technology will contribute in education in all levels i...
The paper describes the implementation of “immersive simulation studios ” at Ball State University a...
This paper presents work exploring the potential of virtual reality (VR) within an affordable enviro...
AbstractThis research applies micro-simulation function, with XML algorithms made by the researcher,...
Digital realities, such as virtual (VR) or augmented reality (AR), can complement traditional method...
Virtual Reality (VR) and Augmented Reality (AR) technologies have the potential to augmented experie...
Digital realities, such as virtual (VR) or augmented reality (AR), can complement traditional method...
In this paper, we address the introduction of Virtual Reality (VR) tools to the education of industr...
Architects use media such as drawings and models to test and better understand their designs. These ...
Construction detail (CD) knowledge is one of the leading learning components in architectural techno...
A computer-simulated reality and the human-machine interactions facilitated by computer technology a...
Although virtual reality (VR) is a fast-growing field, utilization of its potential within an afford...
In the very young discipline of Virtual Reality Applications only a few reports are available about ...
The paper describes current research efforts in the College of Architecture and Planning (CAP) at Ba...
The application of Virtual Reality (VR) is important on higher education level; it is also imperativ...
It is a general consent that virtual reality technology will contribute in education in all levels i...
The paper describes the implementation of “immersive simulation studios ” at Ball State University a...
This paper presents work exploring the potential of virtual reality (VR) within an affordable enviro...
AbstractThis research applies micro-simulation function, with XML algorithms made by the researcher,...
Digital realities, such as virtual (VR) or augmented reality (AR), can complement traditional method...
Virtual Reality (VR) and Augmented Reality (AR) technologies have the potential to augmented experie...
Digital realities, such as virtual (VR) or augmented reality (AR), can complement traditional method...
In this paper, we address the introduction of Virtual Reality (VR) tools to the education of industr...
Architects use media such as drawings and models to test and better understand their designs. These ...
Construction detail (CD) knowledge is one of the leading learning components in architectural techno...
A computer-simulated reality and the human-machine interactions facilitated by computer technology a...