Virtual Reality (VR) or Augmented Reality (AR) offers practitioners unprecedented opportunities to boom their businesses, such as in the e-commerce context. However, there is a lack of holistic understanding of the application of VR/AR in e-commerce based on the literature. To address the above research gap, the current study conducts a literature review on VR/AR research in the e-commerce field from the methods, theories, and devices perspectives. Based on the 77 journal articles reviewed in this study, we found that the experimental approach has been the dominant research method to investigate the application of various VR/AR technology in different e-commerce contexts from different theoretical views. Finally, future research agendas and...
Despite the promise of augmented reality (AR) and virtual reality (VR) to help experiential retailer...
Virtual reality (VR) technology is continually being developed and is used in all walks of life. VR ...
This thesis serves as an introduction to Virtual and Augmented Reality and explains how these two di...
Virtual Reality (VR) or Augmented Reality (AR) offers practitioners unprecedented opportunities to b...
Virtual Reality (VR) or Augmented Reality (AR) offers practitioners unprecedented opportunities to b...
While online shopping is popular, the online retail experience has various limitations. For example,...
Augmented reality (AR) has been seen as the next big thing to change the way people perceive and int...
Novel digital technologies are affording ways to superimpose perceptual information (be it auditory,...
Novel digital technologies are affording ways to superimpose perceptual information (be it auditory,...
Augmented reality is a great ally for electronic commerce. Advances made in this technology can be a...
Purpose: The purpose of this paper is to review augmented reality (AR) within retailing by identifyi...
AR technology has been referred to as the future of e-commerce. In this paper, we propose to investi...
In this work, we examine the value that immersive technologies can bring to retailing through the re...
The application of augmented reality (AR) is receiving great interest in e-commerce, m-commerce, and...
The problem of research is still relatively low usage of augmented reality mobile applications in e-...
Despite the promise of augmented reality (AR) and virtual reality (VR) to help experiential retailer...
Virtual reality (VR) technology is continually being developed and is used in all walks of life. VR ...
This thesis serves as an introduction to Virtual and Augmented Reality and explains how these two di...
Virtual Reality (VR) or Augmented Reality (AR) offers practitioners unprecedented opportunities to b...
Virtual Reality (VR) or Augmented Reality (AR) offers practitioners unprecedented opportunities to b...
While online shopping is popular, the online retail experience has various limitations. For example,...
Augmented reality (AR) has been seen as the next big thing to change the way people perceive and int...
Novel digital technologies are affording ways to superimpose perceptual information (be it auditory,...
Novel digital technologies are affording ways to superimpose perceptual information (be it auditory,...
Augmented reality is a great ally for electronic commerce. Advances made in this technology can be a...
Purpose: The purpose of this paper is to review augmented reality (AR) within retailing by identifyi...
AR technology has been referred to as the future of e-commerce. In this paper, we propose to investi...
In this work, we examine the value that immersive technologies can bring to retailing through the re...
The application of augmented reality (AR) is receiving great interest in e-commerce, m-commerce, and...
The problem of research is still relatively low usage of augmented reality mobile applications in e-...
Despite the promise of augmented reality (AR) and virtual reality (VR) to help experiential retailer...
Virtual reality (VR) technology is continually being developed and is used in all walks of life. VR ...
This thesis serves as an introduction to Virtual and Augmented Reality and explains how these two di...