Since the outbreak of the COVID-19 pandemic, virtual tourism is drawing more and more attention from both practitioners and researchers. Past research about virtual tourism mainly focused on either the differences between this new type of tourism and other types of tourism or tourists’ attitudes and behavioral intentions towards virtual tourism. However, it remains unclear how the specific designs or features of virtual travel influence tourists’ attitudes and participation intentions. Therefore, based on the affordance theory and self-determination theory, this research adopts the mix-method study design to identify four virtual travel affordances, namely sentience, social, identity, and self-expression affordances, and to explore how thes...
This study aimed to assess the use of virtual reality (VR) as a tool for destination marketing of su...
When the whole world was in lockdown and tourism was at a standstill due to the COVID19-pandemic, th...
This study examined the effect of four dimensions (i.e., the experience of education, entertainment,...
This study explores the mechanism that contributes to travel intention in the field of virtual touri...
During the COVID-19 pandemic and succeeding lockdowns of 2020 and 2021, several services and activit...
The COVID-19 pandemic has imposed tremendous impacts on the tourism industry worldwide. The tourism ...
During the COVID-19 pandemic and succeeding lockdowns of 2020 and 2021, several services and activit...
The government-imposed COVID-19 pandemic control measures brought the tourism sector to a complete h...
Virtual reality has become a more common phenomenon in both destination marketing and on-site experi...
The aimed of this study is to find out whether virtual tourism would have a chance to become more we...
This study examines tourist loyalty toward tourism destinations during the COVID-19 pandemic, involv...
The Covid-19 pandemic brought a severe impact on tourism industry, as traveling for leisure was very...
This study investigates technology affordances of online travel media determining ways of presenting...
This study's objective was to investigate the role of Virtual Reality Experience (VRE), travel motiv...
Purpose: This paper aims to find out if it is possible to consider live virtual tours, in the connot...
This study aimed to assess the use of virtual reality (VR) as a tool for destination marketing of su...
When the whole world was in lockdown and tourism was at a standstill due to the COVID19-pandemic, th...
This study examined the effect of four dimensions (i.e., the experience of education, entertainment,...
This study explores the mechanism that contributes to travel intention in the field of virtual touri...
During the COVID-19 pandemic and succeeding lockdowns of 2020 and 2021, several services and activit...
The COVID-19 pandemic has imposed tremendous impacts on the tourism industry worldwide. The tourism ...
During the COVID-19 pandemic and succeeding lockdowns of 2020 and 2021, several services and activit...
The government-imposed COVID-19 pandemic control measures brought the tourism sector to a complete h...
Virtual reality has become a more common phenomenon in both destination marketing and on-site experi...
The aimed of this study is to find out whether virtual tourism would have a chance to become more we...
This study examines tourist loyalty toward tourism destinations during the COVID-19 pandemic, involv...
The Covid-19 pandemic brought a severe impact on tourism industry, as traveling for leisure was very...
This study investigates technology affordances of online travel media determining ways of presenting...
This study's objective was to investigate the role of Virtual Reality Experience (VRE), travel motiv...
Purpose: This paper aims to find out if it is possible to consider live virtual tours, in the connot...
This study aimed to assess the use of virtual reality (VR) as a tool for destination marketing of su...
When the whole world was in lockdown and tourism was at a standstill due to the COVID19-pandemic, th...
This study examined the effect of four dimensions (i.e., the experience of education, entertainment,...