Gaze-based interaction is a fast and ergonomic type of hands-free interaction that is often used with augmented and virtual reality when pointing at targets. Such interaction, however, can be cumbersome whenever user, tracking, or environmental factors cause eye tracking errors. Recent research has suggested that fallback modalities could be leveraged to ensure stable interaction irrespective of the current level of eye tracking error. This work thus presents Weighted Pointer interaction, a collection of error-aware pointing techniques that determine whether pointing should be performed by gaze, a fallback modality, or a combination of the two, depending on the level of eye tracking error that is present. These techniques enable users to ac...
Abstract. Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in i...
Contains fulltext : 83235.pdf (preprint version ) (Open Access)We examined the rol...
Human-machine interfaces can be enhanced by incorporating knowledge of the user's current point of r...
Although eye tracking technology has greatly advanced in recent years, gaze-based interaction is sti...
In this paper we present some solutions we have devised to improve eye pointing in ordinary PC use. ...
© 2017 IEEE. Inputs with multimodal information provide more natural ways to interact with virtual 3...
This project will demonstrate a new approach to employing users gaze in the context of human-comput...
This project will demonstrate a new approach to employing users gaze in the context of human-comput...
This work explores a new direction in utilizing eye gaze for computer input. Gaze tracking has long ...
This paper contributes to the nascent body of literature on pointing performance in Virtual Environm...
This paper examines and seeks to enhance gaze based pointing and interaction in virtual 3D environme...
Augmentative and alternative communication tools allow people with severe motor disabilities to inte...
This paper presents a head-mounted virtual reality study that compared gaze, head, and controller po...
Human-machine interfaces can be enhanced by incorporating knowledge of the user's current point of r...
Considering the increasing diversity of display arrangements including wall-sized screens and multi-...
Abstract. Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in i...
Contains fulltext : 83235.pdf (preprint version ) (Open Access)We examined the rol...
Human-machine interfaces can be enhanced by incorporating knowledge of the user's current point of r...
Although eye tracking technology has greatly advanced in recent years, gaze-based interaction is sti...
In this paper we present some solutions we have devised to improve eye pointing in ordinary PC use. ...
© 2017 IEEE. Inputs with multimodal information provide more natural ways to interact with virtual 3...
This project will demonstrate a new approach to employing users gaze in the context of human-comput...
This project will demonstrate a new approach to employing users gaze in the context of human-comput...
This work explores a new direction in utilizing eye gaze for computer input. Gaze tracking has long ...
This paper contributes to the nascent body of literature on pointing performance in Virtual Environm...
This paper examines and seeks to enhance gaze based pointing and interaction in virtual 3D environme...
Augmentative and alternative communication tools allow people with severe motor disabilities to inte...
This paper presents a head-mounted virtual reality study that compared gaze, head, and controller po...
Human-machine interfaces can be enhanced by incorporating knowledge of the user's current point of r...
Considering the increasing diversity of display arrangements including wall-sized screens and multi-...
Abstract. Previous studies have argued for the use of gaze-assisted pointing techniques (MAGIC) in i...
Contains fulltext : 83235.pdf (preprint version ) (Open Access)We examined the rol...
Human-machine interfaces can be enhanced by incorporating knowledge of the user's current point of r...