Gilkey and Weisenberger (1995) discussed the experience of sound and its importance for a sense of presence within an encompassing virtual environment. In this paper, we develop Gilkey and Weisenberger's work in three ways. Firstly, we review theoretical work regarding the role of auditory information in perceptual experience. Secondly, we report on previous empirical studies of induced hearing loss that have implicitly addressed issues pertinent to an understanding of presence in virtual environments. We draw on this work to further inform the theoretical contribution made to the study of presence with regards to auditory experience. Thirdly, we report our empirical work on induced hearing loss, addressing issues associated with presence u...
Apart from inducing a high sense of presence, creating a sensation of self-motion is often a key iss...
Exploratory Studies on the Sense of Presence as a Function of Visual and Auditory Display Parameters...
For effective virtual realities, “presence,” the feeling of “being there” in a virtual environment (...
Gilkey and Weisenberger (1995) discussed the experience of sound and its importance for a sense of p...
In this paper, it is hypothesized that consistency across modalities in terms of matching the visual...
In this paper, it is hypothesized that consistency across modalities in terms of matching the visual...
The concept “presence”—often defined as the sensation of “being there”—has received increasing atten...
This article describes a series of experiments which were carried out to measure the sense of presen...
To know where they are in the environment, humans rely on their senses for information. If the envir...
Sense of presence has been often explored in the context of virtual reality (VR) and immersive visua...
Abstract Sense of presence has been often explored in the context of virtual reality (VR) and immers...
Apart from inducing a high sense of presence, creating a sensation of self-motion is often a key iss...
Apart from inducing a high sense of presence, creating a sensation of self-motion is often a key iss...
The influence of room acoustic cues and the consistency between sound information and sound speciali...
The influence of room acoustic cues and the consistency between sound information and sound speciali...
Apart from inducing a high sense of presence, creating a sensation of self-motion is often a key iss...
Exploratory Studies on the Sense of Presence as a Function of Visual and Auditory Display Parameters...
For effective virtual realities, “presence,” the feeling of “being there” in a virtual environment (...
Gilkey and Weisenberger (1995) discussed the experience of sound and its importance for a sense of p...
In this paper, it is hypothesized that consistency across modalities in terms of matching the visual...
In this paper, it is hypothesized that consistency across modalities in terms of matching the visual...
The concept “presence”—often defined as the sensation of “being there”—has received increasing atten...
This article describes a series of experiments which were carried out to measure the sense of presen...
To know where they are in the environment, humans rely on their senses for information. If the envir...
Sense of presence has been often explored in the context of virtual reality (VR) and immersive visua...
Abstract Sense of presence has been often explored in the context of virtual reality (VR) and immers...
Apart from inducing a high sense of presence, creating a sensation of self-motion is often a key iss...
Apart from inducing a high sense of presence, creating a sensation of self-motion is often a key iss...
The influence of room acoustic cues and the consistency between sound information and sound speciali...
The influence of room acoustic cues and the consistency between sound information and sound speciali...
Apart from inducing a high sense of presence, creating a sensation of self-motion is often a key iss...
Exploratory Studies on the Sense of Presence as a Function of Visual and Auditory Display Parameters...
For effective virtual realities, “presence,” the feeling of “being there” in a virtual environment (...