Funding Information: This research has received funding from the Aalto University Doctoral School of Electrical Engineering. Thomas McKenzie was supported by the Human Optimised XR (HumOR) Project. Special thanks are extended to Nils Meyer-Kahlen for assistance with the 3D room scan and Unity scene used during the evaluation and to Sebastian J. Schlecht for the insightful discussions that transpired during the course of this study. Publisher Copyright: © 2022 Audio Engineering Society. All rights reserved.This article proposes a system for object-based six-degrees-of-freedom (6DoF) rendering of spatial sound scenes that are captured using a distributed arrangement of multiple Ambisonic receivers. The approach is based on first identifying a...
In recent years research in the three-dimensional sound generation field has been primarily focussed...
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The production of audio for virtual, augmented and mixed reality (‘XR’) is on the verge of rapid gro...
Spatial audio has been studied for several decades, but has seen much renewed interest recently due ...
Six-Degree-of-Freedom (6DoF) audio rendering interactively synthesizes spatial audio signals for a v...
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In immersive and interactive audio-visual content, there is very significant scope for spatial misal...
The thesis is divided into two main sections. First half describes the implementation of different a...
This paper proposes a new method for evaluating real-time binaural reproduction systems by means of ...
In recent years research in the three-dimensional sound generation field has been primarily focussed...
International audienceThis article presents the design, the implementation, and the perceptual evalu...
This paper describes multi-speaker display systems for immersive auditory environments, collaborativ...
This article proposes a system for object-based six-degrees-of-freedom (6DoF) rendering of spatial s...
This thesis encloses five publications which describe technologies for recording, analysing, manipul...
The immersion of the user is of key interest in the reproduction of acoustic scenes in virtual reali...
Conventional sound recording methods are based on recording the sound pressure level with a micropho...
Demand for spatially accurate high-quality sound reproduction in the audio entertainment industry is...
The production of audio for virtual, augmented and mixed reality (‘XR’) is on the verge of rapid gro...
Spatial audio has been studied for several decades, but has seen much renewed interest recently due ...
Six-Degree-of-Freedom (6DoF) audio rendering interactively synthesizes spatial audio signals for a v...
In this paper we present the design processes of a spatial audio system for Surround Video. Surround...
In immersive and interactive audio-visual content, there is very significant scope for spatial misal...
The thesis is divided into two main sections. First half describes the implementation of different a...
This paper proposes a new method for evaluating real-time binaural reproduction systems by means of ...
In recent years research in the three-dimensional sound generation field has been primarily focussed...
International audienceThis article presents the design, the implementation, and the perceptual evalu...
This paper describes multi-speaker display systems for immersive auditory environments, collaborativ...