This research proposes a generative method capable of improving the interoperability levels of HBIM models for the generation of immersive environments based on the main game engines such as Unreal Engine. Thanks to advanced modelling techniques based on Non-Uniform Rational Basis-Splines (NURBS) algorithms, able to faithfully represent the surveyed artefact and an open-source visual scripting language for gameplay (blueprint for game engine), it was possible to develop an implementable VR project of one of the most representative Unesco World Heritage Site of Lombard architecture: Santa Maria Delle Grazie in Milan (Italy), according to the Cloister of dead part. In particular, thanks to HBIM and VR integration, the proposed method brings t...