Online competitive practice of video games has recently known a significant worldwide expansion. However, this practice can be associated to problematic use and deterioration of quality of life depending on multiple determinants, among which motivation is central. The purpose of this study was to identify motivational clusters and to compare them regarding quality of life, problematic use of video game, and personality traits. Participants (N = 256) in this cross-sectional study were recruited through specialized websites to complete self-reported questionnaires assessing motivation to play online (MOGQ), personality (BFI-Fr), quality of life (WHOQOL-BREF), and problematic gaming (IGD-Scale). A hierarchical clustering analysis and intergrou...
INST: L_135Studies have shown that the higher self-esteem, the lower the risk of problem gaming. Wha...
Starting from the dualistic model of passion by Vallerand and colleagues (2003), this study aimed to...
The gaming industry is growing larger every year. Video games are useful for many applications but a...
Online competitive practice of video games has recently known a significant worldwide expansion. How...
Playing online games can become problematic and engender adverse consequences. Several psychological...
Background and aims: Online gaming motives have proven to be useful in differentiating problematic e...
Although many people play online games with few if any consequences, others appear to become addicte...
More than 80 million people in the United States play online video games, and this prevalent form of...
The present study investigates the relationship between Gaming Disorder (GD) and individual differen...
The aim of this study was to explore the relationship between online gaming motivation, self-concept...
Gaming disorder (GD) is a new health condition still requiring a lot of evidence established around ...
Previous studies have investigated the relationship between quality of life (QoL) and video game use...
Recently, there have been growing concerns about excessive online gaming. Playing Massively Multipla...
Playing computer games has often been theorised to be linked to the wellbeing of users. However, the...
open3noBackground: Due to the increasing spread of massively multiplayer online role-playing games (...
INST: L_135Studies have shown that the higher self-esteem, the lower the risk of problem gaming. Wha...
Starting from the dualistic model of passion by Vallerand and colleagues (2003), this study aimed to...
The gaming industry is growing larger every year. Video games are useful for many applications but a...
Online competitive practice of video games has recently known a significant worldwide expansion. How...
Playing online games can become problematic and engender adverse consequences. Several psychological...
Background and aims: Online gaming motives have proven to be useful in differentiating problematic e...
Although many people play online games with few if any consequences, others appear to become addicte...
More than 80 million people in the United States play online video games, and this prevalent form of...
The present study investigates the relationship between Gaming Disorder (GD) and individual differen...
The aim of this study was to explore the relationship between online gaming motivation, self-concept...
Gaming disorder (GD) is a new health condition still requiring a lot of evidence established around ...
Previous studies have investigated the relationship between quality of life (QoL) and video game use...
Recently, there have been growing concerns about excessive online gaming. Playing Massively Multipla...
Playing computer games has often been theorised to be linked to the wellbeing of users. However, the...
open3noBackground: Due to the increasing spread of massively multiplayer online role-playing games (...
INST: L_135Studies have shown that the higher self-esteem, the lower the risk of problem gaming. Wha...
Starting from the dualistic model of passion by Vallerand and colleagues (2003), this study aimed to...
The gaming industry is growing larger every year. Video games are useful for many applications but a...