This paper presents the first results of an innovative approach in the use of Mixed Reality in education, which aims to be applied to any school subject. Instead of representing "objects" (organisms, tools ...), as in typical Mixed Reality applications, "concepts" are represented (in the form of multimedia materials: texts, writings, videos, images ... supported by geometric shapes or “free in the air”). The teacher can prepare the teaching experience by uploading her own cultural content (quizzes, images, texts…) and involve students in gamification activities. The overall experience also consists of "traditional" moments in which in-depth study takes place. The idea is to give through mixed reality a strong trigger to increase moti...
The current era of advanced display technologies, such as head-mounted displays,smart glasses and ha...
In this paper, we present Virtual Touch, a toolkit that allows the development of educational activi...
Progress in information technology has led to the emergence of a new direction - mixed reality, i.e....
This paper presents the first results of an innovative approach in the use of Mixed Reality in educ...
Abstract. Learning is an active, constructive and collaborative process, where people construct know...
While the field of virtual content creation has made significant strides, the development of mechan...
In this work, we propose a Mixed Reality (MR) application to support laboratory lectures in STEM dis...
Abstract: Although multimedia computers are becoming widespread in the consumer market, little resea...
Item does not contain fulltextAs emerging technologies become increasingly inexpensive and robust, t...
Mixed reality (MR) technologies, virtual reality (VR), and augmented reality (AR) – the terms for im...
This study aimed to explore how the purposeful integration of new technology, specifically mixed rea...
... to mainstream applications requires the convergence of people, knowledge, and conventions from d...
Game-based learning is one efficient pedagogical concept that uses game principles to incite learner...
Similar to flight simulators used to train airline pilots prior to flying an actual airplane, mixed-...
Digital technology is becoming more integrated and part of modern society. As this begins to happen,...
The current era of advanced display technologies, such as head-mounted displays,smart glasses and ha...
In this paper, we present Virtual Touch, a toolkit that allows the development of educational activi...
Progress in information technology has led to the emergence of a new direction - mixed reality, i.e....
This paper presents the first results of an innovative approach in the use of Mixed Reality in educ...
Abstract. Learning is an active, constructive and collaborative process, where people construct know...
While the field of virtual content creation has made significant strides, the development of mechan...
In this work, we propose a Mixed Reality (MR) application to support laboratory lectures in STEM dis...
Abstract: Although multimedia computers are becoming widespread in the consumer market, little resea...
Item does not contain fulltextAs emerging technologies become increasingly inexpensive and robust, t...
Mixed reality (MR) technologies, virtual reality (VR), and augmented reality (AR) – the terms for im...
This study aimed to explore how the purposeful integration of new technology, specifically mixed rea...
... to mainstream applications requires the convergence of people, knowledge, and conventions from d...
Game-based learning is one efficient pedagogical concept that uses game principles to incite learner...
Similar to flight simulators used to train airline pilots prior to flying an actual airplane, mixed-...
Digital technology is becoming more integrated and part of modern society. As this begins to happen,...
The current era of advanced display technologies, such as head-mounted displays,smart glasses and ha...
In this paper, we present Virtual Touch, a toolkit that allows the development of educational activi...
Progress in information technology has led to the emergence of a new direction - mixed reality, i.e....