Educational games have long been seen as having great potential, but evidence for their effectiveness is mixed, suggesting deficiencies in our theoretical understanding of learning in games and associated design principles. The principle of “Intrinsic integration” of learning content with game mechanics (Hapgood and Ainsworth, 2011) increases learning in educational games, but the theoretical mechanisms behind the principle are unclear, leading to implementation issues. In response, we performed a pre-registered study (n=210) to test possible motivational, cognitive load or attentional mechanisms for moderating learning at an abstract learning task within an educational game similar to Pacman. Learning was higher in the intrinsically integr...
As serious games are emerging as a new educational paradigm, it is increasingly important to underst...
This paper explores the role of games in learning. Beginning with some carefully selected definition...
Learning games that address targeted curriculum areas are widely used in schools. Within games, pro...
Educational games have long been seen as having great potential, but evidence for their effectivenes...
The concept of intrinsic motivation lies at the heart of the user engagement created by digital game...
This paper and accompanying poster describes the design of an intrinsically integrated educational g...
Game-based learning has been a strong emerging trend in the 21st century but several research studie...
This thesis is concerned with how the coveted user-engagement of digital games can be usefully harne...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
This paper aims to improve the design methods for serious games (games for learning) by identifying ...
The concept of intrinsic fantasy has been considered central to the aim of usefully applying the pos...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
Why do learning games fail or succeed? Recent evidence suggests that attention forms an important mo...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning In this chapter, I...
This study investigates the impact of integrating conceptual clarifications as support in an educati...
As serious games are emerging as a new educational paradigm, it is increasingly important to underst...
This paper explores the role of games in learning. Beginning with some carefully selected definition...
Learning games that address targeted curriculum areas are widely used in schools. Within games, pro...
Educational games have long been seen as having great potential, but evidence for their effectivenes...
The concept of intrinsic motivation lies at the heart of the user engagement created by digital game...
This paper and accompanying poster describes the design of an intrinsically integrated educational g...
Game-based learning has been a strong emerging trend in the 21st century but several research studie...
This thesis is concerned with how the coveted user-engagement of digital games can be usefully harne...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
This paper aims to improve the design methods for serious games (games for learning) by identifying ...
The concept of intrinsic fantasy has been considered central to the aim of usefully applying the pos...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
Why do learning games fail or succeed? Recent evidence suggests that attention forms an important mo...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning In this chapter, I...
This study investigates the impact of integrating conceptual clarifications as support in an educati...
As serious games are emerging as a new educational paradigm, it is increasingly important to underst...
This paper explores the role of games in learning. Beginning with some carefully selected definition...
Learning games that address targeted curriculum areas are widely used in schools. Within games, pro...