Cataloged from PDF version of article.Thesis (M.S.): Bilkent University, Department of Computer Engineering, İhsan Doğramacı Bilkent University, 2015.Includes bibliographical references (leaves 58-61).In recent years, significant progress has been made on controlling the perceived depth range in post-production pipeline. On the other hand, different from of- ine production, in a virtual environment with a mobile camera, there remains a need to keep the perceived depth in the comfortable target range for the viewer. For instance, in a game environment where the stereoscopic output changes dynamically based on the user input, finding optimized stereoscopic camera parameters brings about a great challenge. Addressing such challenges of...
Providing a depth-rich Virtual Reality (VR) experience to users without causing discomfort remains ...
This paper presents a controller for camera convergence and interaxial separation that specifically ...
This paper presents a controller for camera convergence and interaxial separation that specifically ...
Cataloged from PDF version of article.Our paper introduces a novel approach for controlling stereo ...
Our paper introduces a novel approach for controlling stereo camera parameters in interactive 3D env...
Stereoscopic images are hard to get right, and comfortable images are often only produced after repe...
Most modern stereoscopic 3D applications (e.g. video games) use optimal (but fixed) stereoscopic 3D ...
Existing stereoscopic imaging algorithms can create static stereoscopic images with perceived depth ...
3D technology had been matured in recent years. There are many researchers and companies work on th...
The usable perceived depth range of a stereoscopic 3D display is limited by human factors considerat...
This paper reports on an experimental approach to adjusting stereo parameters automatically and ther...
Despite the recent explosion of interest in the stereoscopic 3D (S3D) technology, the ultimate preva...
Producing a high quality stereoscopic impression on current displays is a challenging task. The cont...
Most modern stereoscopic 3D applications use fixed stereoscopic 3D parameters (separation and conver...
Depth constancy is the ability to perceive a fixed depth interval in the world as constant despite c...
Providing a depth-rich Virtual Reality (VR) experience to users without causing discomfort remains ...
This paper presents a controller for camera convergence and interaxial separation that specifically ...
This paper presents a controller for camera convergence and interaxial separation that specifically ...
Cataloged from PDF version of article.Our paper introduces a novel approach for controlling stereo ...
Our paper introduces a novel approach for controlling stereo camera parameters in interactive 3D env...
Stereoscopic images are hard to get right, and comfortable images are often only produced after repe...
Most modern stereoscopic 3D applications (e.g. video games) use optimal (but fixed) stereoscopic 3D ...
Existing stereoscopic imaging algorithms can create static stereoscopic images with perceived depth ...
3D technology had been matured in recent years. There are many researchers and companies work on th...
The usable perceived depth range of a stereoscopic 3D display is limited by human factors considerat...
This paper reports on an experimental approach to adjusting stereo parameters automatically and ther...
Despite the recent explosion of interest in the stereoscopic 3D (S3D) technology, the ultimate preva...
Producing a high quality stereoscopic impression on current displays is a challenging task. The cont...
Most modern stereoscopic 3D applications use fixed stereoscopic 3D parameters (separation and conver...
Depth constancy is the ability to perceive a fixed depth interval in the world as constant despite c...
Providing a depth-rich Virtual Reality (VR) experience to users without causing discomfort remains ...
This paper presents a controller for camera convergence and interaxial separation that specifically ...
This paper presents a controller for camera convergence and interaxial separation that specifically ...