Most current crowd simulators animate homogeneous crowds, but include underlying parameters that can be tuned to create variations within the crowd. These parameters, however, are specific to the crowd models and may be difficult for an animator or naive user to use. We propose mapping these parameters to personality traits. In this paper, we extend the HiDAC (High-Density Autonomous Crowds) system by providing each agent with a personality model in order to examine how the emergent behavior of the crowd is affected. We use the OCEAN personality model as a basis for agent psychology. To each personality trait we associate nominal behaviors; thus, specifying personality for an agent leads to an automation of the low-level parameter tuning pr...
Simulating the motion of realistic, large, dense crowds of autonomous agents is still a challenge fo...
Multi-actor simulation is critical to cinematic content creation, disaster and security simulation, ...
Diversity among agents’ behaviors and heterogeneity in virtual crowds in general, is an important as...
Most current crowd simulators animate homogeneous crowds, but include underlying parameters that can...
Most current crowd simulators animate homogeneous crowds, but include underlying parameters that can...
A personality model named High-Density Autonomous Crowds (HiDAC) simulation system provides individu...
Cataloged from PDF version of article.A personality model named High-Density Autonomous Crowds (HiDA...
Existing research attempts to create realistic crowd simulations by incorporating personality and em...
Existing research attempts to create realistic crowd simulations by incorporating personality and em...
Ankara : The Department of Computer Engineering and the Institute of Engineering and Science of Bilk...
The simulation and modeling of crowd behavior has become an active research area in recent years. Th...
Simulating the behavior of animated vir-tual crowds is a challenge for the computer graphics communi...
Recently, a considerable amount of research has been performed on simulating the collective behavior...
This paper aims to synthesis existing research efforts to provide an integrated view of behavioral m...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
Simulating the motion of realistic, large, dense crowds of autonomous agents is still a challenge fo...
Multi-actor simulation is critical to cinematic content creation, disaster and security simulation, ...
Diversity among agents’ behaviors and heterogeneity in virtual crowds in general, is an important as...
Most current crowd simulators animate homogeneous crowds, but include underlying parameters that can...
Most current crowd simulators animate homogeneous crowds, but include underlying parameters that can...
A personality model named High-Density Autonomous Crowds (HiDAC) simulation system provides individu...
Cataloged from PDF version of article.A personality model named High-Density Autonomous Crowds (HiDA...
Existing research attempts to create realistic crowd simulations by incorporating personality and em...
Existing research attempts to create realistic crowd simulations by incorporating personality and em...
Ankara : The Department of Computer Engineering and the Institute of Engineering and Science of Bilk...
The simulation and modeling of crowd behavior has become an active research area in recent years. Th...
Simulating the behavior of animated vir-tual crowds is a challenge for the computer graphics communi...
Recently, a considerable amount of research has been performed on simulating the collective behavior...
This paper aims to synthesis existing research efforts to provide an integrated view of behavioral m...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
Simulating the motion of realistic, large, dense crowds of autonomous agents is still a challenge fo...
Multi-actor simulation is critical to cinematic content creation, disaster and security simulation, ...
Diversity among agents’ behaviors and heterogeneity in virtual crowds in general, is an important as...