We present a novel method for retargeting human motion to arbitrary 3D mesh models with as little user interaction as possible. Traditional motion-retargeting systems try to preserve the original motion, while satisfying several motion constraints. Our method uses a few pose-to-pose examples provided by the user to extract the desired semantics behind the retargeting process while not limiting the transfer to being only literal. Thus, mesh models with different structures and/or motion semantics from humanoid skeletons become possible targets. Also considering the fact that most publicly available mesh models lack additional structure (e.g. skeleton), our method dispenses with the need for such a structure by means of a built-in surface-bas...
This paper proposes a novel method, called model transduction, to directly transfer pose between dif...
International audienceWe present an automatic method that allows to retarget poses from a source to ...
International audienceIn character animation, it is often the case that motions created or captured ...
We present a novel data-driven framework for unsupervised human motion retargeting which animates a ...
Modelling dynamic pose deformations of human subjects is an important topic in many research applica...
In the animation process of a human-like 3D model, a skeleton must be specified to define the model’...
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer...
19 pages, 13 figuresInternational audienceTransferring human motion and appearance between videos of...
We present a novel versatile, fast and simple framework to generate highquality animations of scanne...
International audienceRetargeting a motion from a source to a target character is an important probl...
Abstract-- In this paper, we present an optimization-based retargeting method for precise reproducti...
We present a novel technique for retargetting captured facial animation to new facial models. We use...
International audienceRetargeting motion from one character to another is a key process in computer ...
We present a new algorithm to generate plausible motions for high-DOF human-like articulated figures...
This paper presents a new approach to facilitate reuse and remix-ing in character animation. It demo...
This paper proposes a novel method, called model transduction, to directly transfer pose between dif...
International audienceWe present an automatic method that allows to retarget poses from a source to ...
International audienceIn character animation, it is often the case that motions created or captured ...
We present a novel data-driven framework for unsupervised human motion retargeting which animates a ...
Modelling dynamic pose deformations of human subjects is an important topic in many research applica...
In the animation process of a human-like 3D model, a skeleton must be specified to define the model’...
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer...
19 pages, 13 figuresInternational audienceTransferring human motion and appearance between videos of...
We present a novel versatile, fast and simple framework to generate highquality animations of scanne...
International audienceRetargeting a motion from a source to a target character is an important probl...
Abstract-- In this paper, we present an optimization-based retargeting method for precise reproducti...
We present a novel technique for retargetting captured facial animation to new facial models. We use...
International audienceRetargeting motion from one character to another is a key process in computer ...
We present a new algorithm to generate plausible motions for high-DOF human-like articulated figures...
This paper presents a new approach to facilitate reuse and remix-ing in character animation. It demo...
This paper proposes a novel method, called model transduction, to directly transfer pose between dif...
International audienceWe present an automatic method that allows to retarget poses from a source to ...
International audienceIn character animation, it is often the case that motions created or captured ...