Cataloged from PDF version of article.This paper develops a method to compute the Stackelberg equilibria in sequential games. We construct a normal form game which is interactively played by an artificially intelligent leader, GAL, and a follower, GA(F). The leader is a genetic algorithm breeding a population of potential actions to better anticipate the follower's reaction. The follower is also a genetic algorithm training on-line a suitable neural network to evolve a population of rules to respond to any move in the leader's action space. When GAs repeatedly play this game updating each other synchronously, populations converge to the Stackelberg equilibrium of the sequential game. We provide numerical examples attesting to the efficiency...
We use co-evolutionary genetic algorithms to model the players' learning process in several Cournot ...
In increasingly different contexts, it happens that a human player has to interact with artificial p...
We use coevolutionary genetic algorithms to model the players' learning process in several Cournot m...
This paper develops a method to compute the Stackelberg equilibria in sequential games. We construct...
Cataloged from PDF version of article.This paper develops a general purpose numerical method to comp...
In this paper, we study a two-person game between one leader and one follower, called the Stackelber...
Cataloged from PDF version of article.This paper shows the computational benefits of a game theoreti...
AbstractThis paper develops a general purpose numerical method to compute the feedback Nash equilibr...
We present a computational methodology to reach a Stackelberg - Nash solution for a hierarchical 2+n...
This paper develops a general purpose numerical method to compute the feedback Nash equilibria in dy...
An iterative algorithm for establishing the Nash Equilibrium in pure strategies (NE) is proposed and...
We study the problem of efficiently computing optimal strategies in asymmetric leader-follower games...
We study the use of reinforcement learning to learn the optimal leader's strategy in Stackelberg gam...
In this paper, we consider a discrete-time stochastic Stackelberg game with a single leader and mult...
In this paper we present a computational methodology to reach a Stackelberg - Nash solution for a hi...
We use co-evolutionary genetic algorithms to model the players' learning process in several Cournot ...
In increasingly different contexts, it happens that a human player has to interact with artificial p...
We use coevolutionary genetic algorithms to model the players' learning process in several Cournot m...
This paper develops a method to compute the Stackelberg equilibria in sequential games. We construct...
Cataloged from PDF version of article.This paper develops a general purpose numerical method to comp...
In this paper, we study a two-person game between one leader and one follower, called the Stackelber...
Cataloged from PDF version of article.This paper shows the computational benefits of a game theoreti...
AbstractThis paper develops a general purpose numerical method to compute the feedback Nash equilibr...
We present a computational methodology to reach a Stackelberg - Nash solution for a hierarchical 2+n...
This paper develops a general purpose numerical method to compute the feedback Nash equilibria in dy...
An iterative algorithm for establishing the Nash Equilibrium in pure strategies (NE) is proposed and...
We study the problem of efficiently computing optimal strategies in asymmetric leader-follower games...
We study the use of reinforcement learning to learn the optimal leader's strategy in Stackelberg gam...
In this paper, we consider a discrete-time stochastic Stackelberg game with a single leader and mult...
In this paper we present a computational methodology to reach a Stackelberg - Nash solution for a hi...
We use co-evolutionary genetic algorithms to model the players' learning process in several Cournot ...
In increasingly different contexts, it happens that a human player has to interact with artificial p...
We use coevolutionary genetic algorithms to model the players' learning process in several Cournot m...