International audienceA study on audio, visual, and audio-visual egocentric distance perception by moving participants in virtual environments is presented. Audio-visual rendering is provided using tracked passive visual stereoscopy and acoustic wave fi eld synthesis (WFS). Distances are estimated using indirect blind-walking (triangulation) under each rendering condition. Experimental results show that distances perceived in the virtual environment are accurately estimated or overestimated for rendered distances closer than the position of the audio-visual rendering system and underestimated for distances farther. Interestingly, participants perceived each virtual object at a modality-independent distance when using the audio modality, the...
International audiencePrevious studies have shown that in real environments, distances are visually ...
International audienceNavigation in virtual environments relies on an accurate spatial rendering. A ...
International audienceNavigation in virtual environments relies on an accurate spatial rendering. A ...
International audienceA study on audio, visual, and audio-visual egocentric distance perception by m...
International audienceA study on audio, visual, and audio-visual egocentric distance perception by m...
International audienceA study on audio, visual, and audio-visual egocentric distance perception by m...
International audienceA study on audio, visual, and audio-visual egocentric distance perception by m...
International audienceA study on audio, visual, and audio-visual egocentric distance perception by m...
International audienceA study on audio, visual, and audio-visual egocentric distance perception by m...
International audiencePrevious studies have shown that in real environments, distances are visually ...
International audiencePrevious studies have shown that in real environments, distances are visually ...
International audiencePrevious studies have shown that in real environments, distances are visually ...
International audiencePrevious studies have shown that in real environments, distances are visually ...
International audiencePrevious studies have shown that in real environments, distances are visually ...
International audiencePrevious studies have shown that in real environments, distances are visually ...
International audiencePrevious studies have shown that in real environments, distances are visually ...
International audienceNavigation in virtual environments relies on an accurate spatial rendering. A ...
International audienceNavigation in virtual environments relies on an accurate spatial rendering. A ...
International audienceA study on audio, visual, and audio-visual egocentric distance perception by m...
International audienceA study on audio, visual, and audio-visual egocentric distance perception by m...
International audienceA study on audio, visual, and audio-visual egocentric distance perception by m...
International audienceA study on audio, visual, and audio-visual egocentric distance perception by m...
International audienceA study on audio, visual, and audio-visual egocentric distance perception by m...
International audienceA study on audio, visual, and audio-visual egocentric distance perception by m...
International audiencePrevious studies have shown that in real environments, distances are visually ...
International audiencePrevious studies have shown that in real environments, distances are visually ...
International audiencePrevious studies have shown that in real environments, distances are visually ...
International audiencePrevious studies have shown that in real environments, distances are visually ...
International audiencePrevious studies have shown that in real environments, distances are visually ...
International audiencePrevious studies have shown that in real environments, distances are visually ...
International audiencePrevious studies have shown that in real environments, distances are visually ...
International audienceNavigation in virtual environments relies on an accurate spatial rendering. A ...
International audienceNavigation in virtual environments relies on an accurate spatial rendering. A ...