International audienceIn this work, we explore a change of paradigm to build Precomputed Radiance Transfer (PRT) methods in a data-driven way. This paradigm shift allows us to alleviate the difficulties of building traditional PRT methods such as defining a reconstruction basis, coding a dedicated path tracer to compute a transfer function, etc. Our objective is to pave the way for Machine Learned methods by providing a simple baseline algorithm. More specifically, we demonstrate real-time rendering of indirect illumination in hair and surfaces from a few measurements of direct lighting. We build our baseline from pairs of direct and indirect illumination renderings using only standard tools such as Singular Value Decomposition (SVD) to ext...
We propose, DeepPRT, a deep convolutional neural network to compactly encapsulate the radiance trans...
OPAL-MesoInternational audienceRecent advances in neural rendering indicate immense promise for arch...
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lightin...
International audienceIn this work, we explore a change of paradigm to build Precomputed Radiance Tr...
Precomputed radiance transfer methods compute a global light transport model —the transfer function—...
Computing complex lighting simulations such as global illumination is a compu-tationally intensive t...
Precomputed Radiance Transfer allows interactive rendering of objects illuminated by low-frequency e...
This paper introduces a new method for real-time relighting of scenes illuminated by local light sou...
We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering...
In precomputed radiance transfer (PRT), the radiance transfer operator is precomputed on vertices of...
We propose a precomputation-based approach for the real-time rendering of scenes that include a numb...
In precomputed radiance transfer (PRT), the radiance transfer operator is precomputed on vertices of...
We present a lightweight framework composed of two extensions to introduce precomputed radiance tran...
Spectral rendering takes the full visible spectrum into account when calculating light-surface inter...
Spectral rendering takes the full visible spectrum into account when calculating light-surface inter...
We propose, DeepPRT, a deep convolutional neural network to compactly encapsulate the radiance trans...
OPAL-MesoInternational audienceRecent advances in neural rendering indicate immense promise for arch...
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lightin...
International audienceIn this work, we explore a change of paradigm to build Precomputed Radiance Tr...
Precomputed radiance transfer methods compute a global light transport model —the transfer function—...
Computing complex lighting simulations such as global illumination is a compu-tationally intensive t...
Precomputed Radiance Transfer allows interactive rendering of objects illuminated by low-frequency e...
This paper introduces a new method for real-time relighting of scenes illuminated by local light sou...
We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering...
In precomputed radiance transfer (PRT), the radiance transfer operator is precomputed on vertices of...
We propose a precomputation-based approach for the real-time rendering of scenes that include a numb...
In precomputed radiance transfer (PRT), the radiance transfer operator is precomputed on vertices of...
We present a lightweight framework composed of two extensions to introduce precomputed radiance tran...
Spectral rendering takes the full visible spectrum into account when calculating light-surface inter...
Spectral rendering takes the full visible spectrum into account when calculating light-surface inter...
We propose, DeepPRT, a deep convolutional neural network to compactly encapsulate the radiance trans...
OPAL-MesoInternational audienceRecent advances in neural rendering indicate immense promise for arch...
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lightin...