International audienceAugmented Reality (AR) aims to provide means to integrate virtual objects in a real scene. In that context it is often necessary to recover geometrical information such as objects shapes from the scene in order to add new objects. This paper proposes a semiautomatic method to reconstruct the surface of the ocean from a real ocean scene. A detection algorithm is applied to identify significant waves crestlines. A virtual ocean is then reconstructed using Gerstner model; its parameters are inferred and adjusted by the user to match the crestlines and to provide a smooth reconstruction between adjacent waves. An application is presented to insert a virtual object in the real ocean scene that computes correct occlusions be...
International audienceThis paper presents a survey of ocean simulation and rendering methods in comp...
EUROGRAPHICS 2010 (full paper) - Session Rendering IInternational audienceRealistic animation and re...
Modeling natural phenomena is one of the most challenging tasks in computer graphic. The ocean wave ...
International audienceAugmented Reality (AR) aims to provide means to integrate virtual objects in a...
Modeling and rendering realistic ocean scenes have been thoroughly investigated for many years. Its ...
Nowadays, computer generated images are very present in our everyday life. Realism of these images i...
This paper presents a procedural model for breaking ocean waves that is intended to be used for inte...
International audienceWe present a scalable method to procedurally animate and render vast ocean sce...
Copyright © 2014 Anna Puig-Centelles et al. This is an open access article distributed under the Cre...
With the ongoing, exponential increase in ocean data from autonomous platforms, satellites, models, ...
Training systems for emerging threats often require complex, realistic and flexible scenarios. Two r...
©2010 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for al...
When working with oceans in the visual effects industry, it is not always very practical or even pos...
The open ocean is the setting for enterprises that require extensive monitoring, planning and traini...
International audienceThis paper presents a survey of ocean simulation and rendering methods in comp...
EUROGRAPHICS 2010 (full paper) - Session Rendering IInternational audienceRealistic animation and re...
Modeling natural phenomena is one of the most challenging tasks in computer graphic. The ocean wave ...
International audienceAugmented Reality (AR) aims to provide means to integrate virtual objects in a...
Modeling and rendering realistic ocean scenes have been thoroughly investigated for many years. Its ...
Nowadays, computer generated images are very present in our everyday life. Realism of these images i...
This paper presents a procedural model for breaking ocean waves that is intended to be used for inte...
International audienceWe present a scalable method to procedurally animate and render vast ocean sce...
Copyright © 2014 Anna Puig-Centelles et al. This is an open access article distributed under the Cre...
With the ongoing, exponential increase in ocean data from autonomous platforms, satellites, models, ...
Training systems for emerging threats often require complex, realistic and flexible scenarios. Two r...
©2010 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for al...
When working with oceans in the visual effects industry, it is not always very practical or even pos...
The open ocean is the setting for enterprises that require extensive monitoring, planning and traini...
International audienceThis paper presents a survey of ocean simulation and rendering methods in comp...
EUROGRAPHICS 2010 (full paper) - Session Rendering IInternational audienceRealistic animation and re...
Modeling natural phenomena is one of the most challenging tasks in computer graphic. The ocean wave ...