International audienceThere is a predominance for cute characters among Japanese virtual YouTubers (VTubers). Men who publicly use feminine avatars to conduct online entertainment are called babiniku in Japan. This research paper investigates whether embodying cute avatars impacts males’ perception of self. Examining the process leading some online performers to turn into outwardly feminine characters, we address the reasons why babiniku reproduce gender stereotypes. Our presumption is that such role play is part of a strategy with purposes yet to be deciphered. We deployed quantitative and qualitative methods, such as survey and semi structured interviews, to collect first-hand testimonies from 24 babiniku participants. This article contri...
By focussing on Imma – a virtual influencer from Japan – this article provides a critical examinatio...
My objective was to discover why female cosplayers [those who dress up as Japanese anime (cartoon) a...
An avatar is a gamer’s/participant’s virtual representation and manifestation in a 3D virtual world ...
International audienceThere is a predominance for cute characters among Japanese virtual YouTubers (...
International audienceThere is a predominance for cute characters among Japanese virtual YouTubers (...
International audienceThis research paper focuses on ethnographic fieldwork to understand the logic ...
International audienceThis research paper focuses on ethnographic fieldwork to understand the logic ...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
As video games attract a massive base of players in China, many video game streamers become key infl...
Nowadays, Japan has had a huge number of people who enroll and join in online games or SNS. With inc...
International audienceVirtual YouTubers (VTuber) are streamers and vloggers who use 2D and 3D comput...
International audienceVirtual YouTubers (VTuber) are streamers and vloggers who use 2D and 3D comput...
By focussing on Imma – a virtual influencer from Japan – this article provides a critical examinatio...
Fashion has always played a central role in shaping and transforming how gender and identity are per...
By focussing on Imma – a virtual influencer from Japan – this article provides a critical examinatio...
My objective was to discover why female cosplayers [those who dress up as Japanese anime (cartoon) a...
An avatar is a gamer’s/participant’s virtual representation and manifestation in a 3D virtual world ...
International audienceThere is a predominance for cute characters among Japanese virtual YouTubers (...
International audienceThere is a predominance for cute characters among Japanese virtual YouTubers (...
International audienceThis research paper focuses on ethnographic fieldwork to understand the logic ...
International audienceThis research paper focuses on ethnographic fieldwork to understand the logic ...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
As video games attract a massive base of players in China, many video game streamers become key infl...
Nowadays, Japan has had a huge number of people who enroll and join in online games or SNS. With inc...
International audienceVirtual YouTubers (VTuber) are streamers and vloggers who use 2D and 3D comput...
International audienceVirtual YouTubers (VTuber) are streamers and vloggers who use 2D and 3D comput...
By focussing on Imma – a virtual influencer from Japan – this article provides a critical examinatio...
Fashion has always played a central role in shaping and transforming how gender and identity are per...
By focussing on Imma – a virtual influencer from Japan – this article provides a critical examinatio...
My objective was to discover why female cosplayers [those who dress up as Japanese anime (cartoon) a...
An avatar is a gamer’s/participant’s virtual representation and manifestation in a 3D virtual world ...