International audienceClassic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behaviours models. However, during the implementation, numerous experiments can help to improve agents' believability. We propose a method which aim at assessing how much an agent's behaviour looks like humans' behaviours. By representing behaviours with vectors, we can store data computed for humans and then evaluate as many agents as needed without further need of humans. We present a test experiment which shows that even a simple evaluation following our method can reveal differences between quite believable agents and humans. This method seems pr...
International audienceIn this paper, we address the challenge of believability in multiplayer video ...
Cette thèse se situe dans le contexte de la Simulation Multi-Agent et s'intéresse à l'évaluation de ...
I.S.B.N. : 9782364931541International audienceMulti-agent simulations, used in the field of immersiv...
Artificial intelligence, agent evaluation, believable be-haviour, human tracking Classic evaluation ...
International audienceIn this paper, we address the problem of creating believable agents (virtual c...
This thesis is in the context of the Multi-Agents Simulation and is interested in evaluating the abi...
Having artificial agents to autonomously produce human-like behaviour is one of the most ambitious o...
10 pages Online ISBN : 978-3-319-09767-1 Print ISBN : 978-3-319-09766-4International audienceThis pa...
Gorman B, Thurau C, Bauckhage C, Humphrys M. Believability testing and Bayesian imitation in interac...
Modeling believable human behavior for use in simulations is a difficult task. It re- quires a great...
Recent advances in the digital gaming industry have provided impressive demonstrations of highly ski...
The incorporation of real human behaviour for nonplayer characters (NPCs) in games is a significant ...
This article describes a method that can be used to evaluate the believability of agents in virtual ...
The incorporation of real human behaviour for non-player characters (NPCs) in games is a significant...
Abstract intelligent agents within many genres of video games are crucial to a player’s enjoyment an...
International audienceIn this paper, we address the challenge of believability in multiplayer video ...
Cette thèse se situe dans le contexte de la Simulation Multi-Agent et s'intéresse à l'évaluation de ...
I.S.B.N. : 9782364931541International audienceMulti-agent simulations, used in the field of immersiv...
Artificial intelligence, agent evaluation, believable be-haviour, human tracking Classic evaluation ...
International audienceIn this paper, we address the problem of creating believable agents (virtual c...
This thesis is in the context of the Multi-Agents Simulation and is interested in evaluating the abi...
Having artificial agents to autonomously produce human-like behaviour is one of the most ambitious o...
10 pages Online ISBN : 978-3-319-09767-1 Print ISBN : 978-3-319-09766-4International audienceThis pa...
Gorman B, Thurau C, Bauckhage C, Humphrys M. Believability testing and Bayesian imitation in interac...
Modeling believable human behavior for use in simulations is a difficult task. It re- quires a great...
Recent advances in the digital gaming industry have provided impressive demonstrations of highly ski...
The incorporation of real human behaviour for nonplayer characters (NPCs) in games is a significant ...
This article describes a method that can be used to evaluate the believability of agents in virtual ...
The incorporation of real human behaviour for non-player characters (NPCs) in games is a significant...
Abstract intelligent agents within many genres of video games are crucial to a player’s enjoyment an...
International audienceIn this paper, we address the challenge of believability in multiplayer video ...
Cette thèse se situe dans le contexte de la Simulation Multi-Agent et s'intéresse à l'évaluation de ...
I.S.B.N. : 9782364931541International audienceMulti-agent simulations, used in the field of immersiv...