International audienceThis paper reviews the interest of using context for participative simulation in virtual environment for training. Context is an interesting concept for at least two points: Virtual agents and humans have to collaborate ,so they must communicate and understand each other. This is the reason why we use a simplified analogy with human's decision-making. Our aim is to simulate some cognitive mechanisms in order to have credible agent's decision-making. We keep the notion of context. Agents reason with the situation's context, which is divided in social, environmental, historical and personal contexts. Another interesting aspect is the explanation needed when the learner makes a mistake. We argue, in this article, that con...
This article presents, describes and evaluates a novel behavior representation paradigm that can eff...
This paper describes an investigation into the refinement of context-based human behavior models thr...
Context can be used to define which knowledge should be considered in a virtual reality environment ...
International audienceThis paper reviews the interest of using context for participative simulation ...
This paper reviews the interest of using context for par-ticipative simulation in virtual environmen...
International audienceWe introduce, in this article, a way for building a Virtual Environment for Tr...
International audienceThis article presents advantages of using context to set up a pedagogical assi...
International audienceThis article introduces a decision-making model for virtual agents evolving in...
The current application of the competing context approach to solve ambiguities in context-based reas...
This article presents advantages of using context to set up a pedagogical assistance for recognition...
Modelling human behaviour is a complicated task that requires the use of knowledge from many domains...
This article describes an innovative approach for representing tactical decision-making in Autonomou...
This article describes an innovative approach for representing tactical decision-making in Autonomou...
Much human cognition and behaviour is context-sensitive, but context (especially social context) has...
International audienceThe purpose of this paper is to present the principle of our framework CoPeFoo...
This article presents, describes and evaluates a novel behavior representation paradigm that can eff...
This paper describes an investigation into the refinement of context-based human behavior models thr...
Context can be used to define which knowledge should be considered in a virtual reality environment ...
International audienceThis paper reviews the interest of using context for participative simulation ...
This paper reviews the interest of using context for par-ticipative simulation in virtual environmen...
International audienceWe introduce, in this article, a way for building a Virtual Environment for Tr...
International audienceThis article presents advantages of using context to set up a pedagogical assi...
International audienceThis article introduces a decision-making model for virtual agents evolving in...
The current application of the competing context approach to solve ambiguities in context-based reas...
This article presents advantages of using context to set up a pedagogical assistance for recognition...
Modelling human behaviour is a complicated task that requires the use of knowledge from many domains...
This article describes an innovative approach for representing tactical decision-making in Autonomou...
This article describes an innovative approach for representing tactical decision-making in Autonomou...
Much human cognition and behaviour is context-sensitive, but context (especially social context) has...
International audienceThe purpose of this paper is to present the principle of our framework CoPeFoo...
This article presents, describes and evaluates a novel behavior representation paradigm that can eff...
This paper describes an investigation into the refinement of context-based human behavior models thr...
Context can be used to define which knowledge should be considered in a virtual reality environment ...