In a problem of target hitting, the capture basin at cost c is the set of states that can reach the target with a cost lower or equal than c, without breaking the viability constraints. The boundary of a c-capture basin is the c-contour of the problem value function. In this paper, we propose a new algorithm that solves target hitting problems, by iteratively approximating capture basins at successive costs. We show that, by a simple change of variables, minimising a cost may be reduced to the problem of time minimisation, and hence a recursive backward procedure can be set. Two variants of the algorithm are derived, one providing an approximation from inside (the approximation is included in the actual capture basin) and one providing a ou...
We consider a reach-avoid differential game, in which one of the players aims to steer the system in...
Many real-world tasks require fast planning of highly dynamic movements for their execution in real-...
Many real-world tasks require fast planning of highly dynamic movements for their execution in real-...
[Departement_IRSTEA]Ecotechnologies [TR1_IRSTEA]MOTIVEIn a problem of target hitting, the capture ba...
This paper proposes a new approach to solve the problem of computing the capture basin C of a target...
We propose and discuss a new computational method for the numerical approximation of reachable sets ...
Viability theory proposes concepts and tools to control a dynamical system such that it can remain i...
This paper proposes a new approach for computing the capture basin C of a target T. The capture basi...
It has been shown that many kernel methods can be equivalently formulated as minimal enclosing ball ...
In this paper, we propose an algorithmic framework for solving a class of optimal control problems. ...
We investigate, for constrained controlled systems with impulse, the subset of initial positions con...
Training a Support Vector Machine (SVM) requires the solution of a quadratic programming problem (QP...
This paper deals with hybrid dynamical systems with state con-strains and target. We investigate the...
[[abstract]]In this work, the capture region of the general ideal proportional navigation guidance l...
The paper presents an approach to the design of an optimal collision avoidance maneuver under model ...
We consider a reach-avoid differential game, in which one of the players aims to steer the system in...
Many real-world tasks require fast planning of highly dynamic movements for their execution in real-...
Many real-world tasks require fast planning of highly dynamic movements for their execution in real-...
[Departement_IRSTEA]Ecotechnologies [TR1_IRSTEA]MOTIVEIn a problem of target hitting, the capture ba...
This paper proposes a new approach to solve the problem of computing the capture basin C of a target...
We propose and discuss a new computational method for the numerical approximation of reachable sets ...
Viability theory proposes concepts and tools to control a dynamical system such that it can remain i...
This paper proposes a new approach for computing the capture basin C of a target T. The capture basi...
It has been shown that many kernel methods can be equivalently formulated as minimal enclosing ball ...
In this paper, we propose an algorithmic framework for solving a class of optimal control problems. ...
We investigate, for constrained controlled systems with impulse, the subset of initial positions con...
Training a Support Vector Machine (SVM) requires the solution of a quadratic programming problem (QP...
This paper deals with hybrid dynamical systems with state con-strains and target. We investigate the...
[[abstract]]In this work, the capture region of the general ideal proportional navigation guidance l...
The paper presents an approach to the design of an optimal collision avoidance maneuver under model ...
We consider a reach-avoid differential game, in which one of the players aims to steer the system in...
Many real-world tasks require fast planning of highly dynamic movements for their execution in real-...
Many real-world tasks require fast planning of highly dynamic movements for their execution in real-...