Immersive environments such as Virtual Reality (VR) are now a main area of interactive digital entertainment. The challenge to design personalized interactive VR systems is specifically to guide and adapt to the user's attention. Understanding the connection between the visual content and the human attentional process is therefore key. In this article, we investigate this connection by first proposing a new head motion predictor named HeMoG. HeMoG is a white-box model built on physics of rotational motion and gravitation. Second, we compare HeMoG with existing reference Deep Learning models. We show that HeMoG can achieve similar or better performance and provides insights on the inner workings of these black-box models. Third, we study HeM...
International audienceThis paper studies the design and application of a novel visual attention mode...
During head-mounted display (HMD)-based virtual reality (VR), head movements and motion-to-photon-ba...
Conventional neuropsychological tests do not represent the complex and dynamic situations encountere...
Immersive environments such as Virtual Reality (VR) are now a main area of interactive digital enter...
Immersive environments such as Virtual Reality (VR) are now a main area of interactive digital enter...
While 360° videos watched in a VR headset are gaining in popularity, it is necessary to lower the re...
In this paper a fixation prediction based saliency algorithm is used in order to predict the head mo...
Past research has shown that humans exhibit certain eye-head responses to the appearance of visual s...
Automatic prediction of salient regions in images is a well developed topic in the field of computer...
Research has shown that sensor data generated by a user during a VR experience is closely related to...
Objective. To date human kinematics research has relied on video processing, motion capture and magn...
Understanding how people explore immersive virtual environments is crucial for many applications, su...
Gaze is an excellent metric for understanding human attention. However, research on identifying gaze...
In virtual reality (VR), head movement is tracked through inertial and optical sensors. Computation ...
Introduction: This exploratory study aims to participate in the development of the VR framework by f...
International audienceThis paper studies the design and application of a novel visual attention mode...
During head-mounted display (HMD)-based virtual reality (VR), head movements and motion-to-photon-ba...
Conventional neuropsychological tests do not represent the complex and dynamic situations encountere...
Immersive environments such as Virtual Reality (VR) are now a main area of interactive digital enter...
Immersive environments such as Virtual Reality (VR) are now a main area of interactive digital enter...
While 360° videos watched in a VR headset are gaining in popularity, it is necessary to lower the re...
In this paper a fixation prediction based saliency algorithm is used in order to predict the head mo...
Past research has shown that humans exhibit certain eye-head responses to the appearance of visual s...
Automatic prediction of salient regions in images is a well developed topic in the field of computer...
Research has shown that sensor data generated by a user during a VR experience is closely related to...
Objective. To date human kinematics research has relied on video processing, motion capture and magn...
Understanding how people explore immersive virtual environments is crucial for many applications, su...
Gaze is an excellent metric for understanding human attention. However, research on identifying gaze...
In virtual reality (VR), head movement is tracked through inertial and optical sensors. Computation ...
Introduction: This exploratory study aims to participate in the development of the VR framework by f...
International audienceThis paper studies the design and application of a novel visual attention mode...
During head-mounted display (HMD)-based virtual reality (VR), head movements and motion-to-photon-ba...
Conventional neuropsychological tests do not represent the complex and dynamic situations encountere...