In the current debate, there is no consensus on the relationship between knowledge and values in students’ reasoning and argumentation in socio-scientific and sustainability issues, i.e. if these should be addressed as separate entities or rather treated as a whole. In this study, we address this question empirically, with students engaging in two language games–aesthetic and epistemological–as they deliberate on ethical issues associated with genetic engineering. The study reports on a course unit that includes lectures, group work and student-led value-clarification exercises. The ways in which the language games interact were analysed using the established methods of Practical Epistemology Analysis (PEA) and analysis of Deliberative Educ...
Science epistemology, what we know about science and how we know it, is an essential part of scienti...
This paper presents results from a study with the following research questions: Are pupils' opinions...
Bonne and Higgins (2022) explore game playing and fluctuations in emotional climate at a classroom l...
In the current debate, there is no consensus on the relationship between knowledge and values in stu...
The goal of this study was to explore how students debate with their peers within a designed context...
The goal of this study was to explore how students debate with their peers within a designed context...
International audienceLetting students deliberate on socio-scientific issues is a tricky affair. It ...
Learners in Dialogue; this thesis aims at the exploration of teacher expertise for teachers who want...
Analyses of how students and a professor in an introductory university biotechnology course justify ...
International audienceThis paper reports on a study of how students' reasoning about socioscientific...
International audienceThis paper relates to an empirical study about the use of a Game-Based Learnin...
The ability to negotiate and resolve socioscientific issues has been posited as integral components ...
In the public discussion of genetically modified (GM) food the representations of science as a socia...
International audienceQuantitative and qualitative studies of various aspects of the perception of b...
This study explores whether and how higher education students with various epistemic beliefs engage ...
Science epistemology, what we know about science and how we know it, is an essential part of scienti...
This paper presents results from a study with the following research questions: Are pupils' opinions...
Bonne and Higgins (2022) explore game playing and fluctuations in emotional climate at a classroom l...
In the current debate, there is no consensus on the relationship between knowledge and values in stu...
The goal of this study was to explore how students debate with their peers within a designed context...
The goal of this study was to explore how students debate with their peers within a designed context...
International audienceLetting students deliberate on socio-scientific issues is a tricky affair. It ...
Learners in Dialogue; this thesis aims at the exploration of teacher expertise for teachers who want...
Analyses of how students and a professor in an introductory university biotechnology course justify ...
International audienceThis paper reports on a study of how students' reasoning about socioscientific...
International audienceThis paper relates to an empirical study about the use of a Game-Based Learnin...
The ability to negotiate and resolve socioscientific issues has been posited as integral components ...
In the public discussion of genetically modified (GM) food the representations of science as a socia...
International audienceQuantitative and qualitative studies of various aspects of the perception of b...
This study explores whether and how higher education students with various epistemic beliefs engage ...
Science epistemology, what we know about science and how we know it, is an essential part of scienti...
This paper presents results from a study with the following research questions: Are pupils' opinions...
Bonne and Higgins (2022) explore game playing and fluctuations in emotional climate at a classroom l...