International audienceThis paper introduces a new device model and a new interaction technique model to deal with plasticity issues for Virtual Reality (VR) and Augmented Reality (AR). We aim to provide developers with solutions to use and create interaction techniques that will fit to the needed tasks of a 3D application and to the input and output devices available. The device model introduces a new description of inputs and outputs devices that includes capabilities, limitations and representations in the real world. We also propose a new way to develop interaction techniques with an approach based on PAC and ARCH models. These techniques are implemented independently of the concrete devices used thanks to the proposed device model. More...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includes Virtual...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includes Virtual...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includes Virtual...
International audienceThis paper introduces a new device model and a new interaction technique model...
International audienceThis paper introduces a new device model and a new interaction technique model...
International audienceThis paper introduces a new device model and a new interaction technique model...
International audienceThis paper introduces a new device model and a new interaction technique model...
International audienceThis paper introduces a new device model and a new interaction technique model...
International audienceThis paper introduces a new device model and a new interaction technique model...
International audiencePlasticity of 3D user interfaces refers to their capabilities to automatically...
International audiencePlasticity of 3D user interfaces refers to their capabilities to automatically...
International audiencePlasticity of 3D user interfaces refers to their capabilities to automatically...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includes Virtua...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includesVirtual ...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includes Virtual...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includes Virtual...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includes Virtual...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includes Virtual...
International audienceThis paper introduces a new device model and a new interaction technique model...
International audienceThis paper introduces a new device model and a new interaction technique model...
International audienceThis paper introduces a new device model and a new interaction technique model...
International audienceThis paper introduces a new device model and a new interaction technique model...
International audienceThis paper introduces a new device model and a new interaction technique model...
International audienceThis paper introduces a new device model and a new interaction technique model...
International audiencePlasticity of 3D user interfaces refers to their capabilities to automatically...
International audiencePlasticity of 3D user interfaces refers to their capabilities to automatically...
International audiencePlasticity of 3D user interfaces refers to their capabilities to automatically...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includes Virtua...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includesVirtual ...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includes Virtual...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includes Virtual...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includes Virtual...
This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includes Virtual...