This article considers players\u27 experiences seeking out new games to play, and their use of the Australian National Classification Scheme in doing so. The global video game industry is booming, with hundreds of games being released each month across numerous platforms. As a result, players have an unprecedented number of games available when choosing what games to purchase. However, a number of confounding issues around the emergent content of games and the subjective nature of game reviewing makes it difficult to relate what kinds of experiences a given game will facilitate. In this study, we surveyed game players in order to find their game platform and acquisition preferences; strategies and experiences when choosing games; and attitu...
Gaming industry is booming at an unexpected rate along with rapid technological advancements. E-spor...
© Owners/Authors, 2017. This is the author's version of the work. It is posted here for your persona...
Digital games have become a part of daily life for people in recent years. they have the capacity of...
This article considers players’ experiences seeking out new games to play, and their use of the Aust...
Digital games receive an age restriction classification rating based on their depiction of harmful c...
This paper reports an exploratory survey in Australia and Israel of the leisure habits, attitudes an...
Digital games receive an age-restriction rating based on the depiction of harmful content and its po...
Before researchers can perform studies using commercial games, they must choose which game or games ...
Digital game experience is not a one-dimensional concept. Great variety exists in game genres and pl...
If Australian video game classification does not warn of all classifiable elements, parents may be m...
Although gaming technologies have been in use for more than thirty years, there is a lack of academi...
Aim:\ud Engagement in gamified applications can be increased by effectively meeting end-user prefere...
Digital games have expanded globally throughout the leisure and entertainment market. The fast-growi...
This dissertation distances itself from a stereotypical view that states that the majority of the au...
Playing host to articles written in different disciplines and perspectives on the shared subject of ...
Gaming industry is booming at an unexpected rate along with rapid technological advancements. E-spor...
© Owners/Authors, 2017. This is the author's version of the work. It is posted here for your persona...
Digital games have become a part of daily life for people in recent years. they have the capacity of...
This article considers players’ experiences seeking out new games to play, and their use of the Aust...
Digital games receive an age restriction classification rating based on their depiction of harmful c...
This paper reports an exploratory survey in Australia and Israel of the leisure habits, attitudes an...
Digital games receive an age-restriction rating based on the depiction of harmful content and its po...
Before researchers can perform studies using commercial games, they must choose which game or games ...
Digital game experience is not a one-dimensional concept. Great variety exists in game genres and pl...
If Australian video game classification does not warn of all classifiable elements, parents may be m...
Although gaming technologies have been in use for more than thirty years, there is a lack of academi...
Aim:\ud Engagement in gamified applications can be increased by effectively meeting end-user prefere...
Digital games have expanded globally throughout the leisure and entertainment market. The fast-growi...
This dissertation distances itself from a stereotypical view that states that the majority of the au...
Playing host to articles written in different disciplines and perspectives on the shared subject of ...
Gaming industry is booming at an unexpected rate along with rapid technological advancements. E-spor...
© Owners/Authors, 2017. This is the author's version of the work. It is posted here for your persona...
Digital games have become a part of daily life for people in recent years. they have the capacity of...