International audienceThis paper presents a model that provides adaptive and evolutive interaction between a human and a virtual agent.After introducing the theoretical justifications, the aliveness metaphor and the notion of coupling are presented. Then, we propose a formalization of the model that relies on the temporal evolution of the coupling between participants and the existence of phases during the interaction. An exampleon a fitness exergame is provided and some illustrations show the behavior of the model during an interaction. A video complements this example
Virtual environments inhabited by virtual humans are now commonplace in many applications, particula...
International audienceLike human communication, gestural communication with a virtual actor (VA) dep...
This thesis explores solutions to enrich users' interactions with virtual humans. We focus on the no...
International audienceThis paper presents a model that provides adaptive and evolutive interaction b...
International audienceWe present a human-agent interaction based on a theatrical mirroring game. The...
International audienceThis paper presents a platform dedicated to a full body interaction between a ...
International audienceThis paper presents a study of the dynamic coupling between a user and a virtu...
International audienceWe present a human-agent interaction based on a theatrical mirroring game. The...
This paper presents a system that allows end users to design full body interactions with 3D animated...
International audienceAs part of the CIGALE project (Capture and Interaction with Artistic, Linguist...
International audienceIn this paper we show that we are in front of an evolution from traditional hu...
Besides the inclusion of gesture recognition devices as an intuitive input modality, the synthesis o...
Virtual environments inhabited by virtual humans are now commonplace in many applications, particula...
International audienceLike human communication, gestural communication with a virtual actor (VA) dep...
This thesis explores solutions to enrich users' interactions with virtual humans. We focus on the no...
International audienceThis paper presents a model that provides adaptive and evolutive interaction b...
International audienceWe present a human-agent interaction based on a theatrical mirroring game. The...
International audienceThis paper presents a platform dedicated to a full body interaction between a ...
International audienceThis paper presents a study of the dynamic coupling between a user and a virtu...
International audienceWe present a human-agent interaction based on a theatrical mirroring game. The...
This paper presents a system that allows end users to design full body interactions with 3D animated...
International audienceAs part of the CIGALE project (Capture and Interaction with Artistic, Linguist...
International audienceIn this paper we show that we are in front of an evolution from traditional hu...
Besides the inclusion of gesture recognition devices as an intuitive input modality, the synthesis o...
Virtual environments inhabited by virtual humans are now commonplace in many applications, particula...
International audienceLike human communication, gestural communication with a virtual actor (VA) dep...
This thesis explores solutions to enrich users' interactions with virtual humans. We focus on the no...