Over the years, people decrease their ability to remember certain events, which is more evident in older adults. Therefore, cognitive health professionals use tools and methods to train and assess attention and memory, among those solutions are found serious games. These games are intended to teach, while the player has fun. These games' demands high Human-Computer Interaction (HCI) characteristics which are not formally included during their development. In other contributions, it has been presented a first approach of a method to build serious games named ADE2. In that studies we established as further work the need of perform the empirical evaluation of the solution. Therefore, this paper presents an experimental process in which the ADE...
Since the world population is getting older, it is crucially important to keep this considerable par...
International audience— Serious Game is considered currently as a new non-medicated measure to the a...
Part 3: Serious GamesInternational audienceActive Ageing, the preservation of the potential for achi...
Over the years, people decrease their ability to remember certain events, which is more evident in o...
ver the years, people decrease their ability to remember certain events, which is more evident in ol...
Con el paso de los años aparece el deterioro cognitivo, que es aún más evidente a medida que aumenta...
This paper presents the design of a computerized serious game suite called the \u27Smart Thinker\u27...
In the research field of cognitive aging, games have gained attention as training interventions to r...
Part 3: Serious GamesInternational audienceOne of the strategies proposed by the World Health Organi...
Open access book chapterBackground: In Europe the number of elderly people is increasing. This popu...
A training in the form of a computer game that aims at improving five cognitive functions in the eld...
Elders are the fastest growing demographic of new computer users, and those over the age of 75 are a...
International audienceTwo technology trends address the rising costs of healthcare systems in aging ...
Dementia is one of the burdensome diseases in older age for which there is no cure known. The demand...
Serious games are a promising tool in different scenarios, such as education and health; however, th...
Since the world population is getting older, it is crucially important to keep this considerable par...
International audience— Serious Game is considered currently as a new non-medicated measure to the a...
Part 3: Serious GamesInternational audienceActive Ageing, the preservation of the potential for achi...
Over the years, people decrease their ability to remember certain events, which is more evident in o...
ver the years, people decrease their ability to remember certain events, which is more evident in ol...
Con el paso de los años aparece el deterioro cognitivo, que es aún más evidente a medida que aumenta...
This paper presents the design of a computerized serious game suite called the \u27Smart Thinker\u27...
In the research field of cognitive aging, games have gained attention as training interventions to r...
Part 3: Serious GamesInternational audienceOne of the strategies proposed by the World Health Organi...
Open access book chapterBackground: In Europe the number of elderly people is increasing. This popu...
A training in the form of a computer game that aims at improving five cognitive functions in the eld...
Elders are the fastest growing demographic of new computer users, and those over the age of 75 are a...
International audienceTwo technology trends address the rising costs of healthcare systems in aging ...
Dementia is one of the burdensome diseases in older age for which there is no cure known. The demand...
Serious games are a promising tool in different scenarios, such as education and health; however, th...
Since the world population is getting older, it is crucially important to keep this considerable par...
International audience— Serious Game is considered currently as a new non-medicated measure to the a...
Part 3: Serious GamesInternational audienceActive Ageing, the preservation of the potential for achi...