International audienceWe present an interactive motion planning algorithm to compute plausible trajectories for high-DOF human-like characters. Given a discrete sequence of contact configurations, we use a three-phase optimization approach to ensure that the resulting trajectory is collision-free, smooth, and satisfies dynamic balancing constraints. Our approach can directly compute dynamically balanced and natural-looking motions at interactive frame rates and is considerably faster than prior methods. We highlight its performance on complex human motion benchmarks corresponding to walking, climbing, crawling, and crouching, where the discrete configurations are generated from a kinematic planner or extracted from motion capture datasets
We present a trajectory optimization approach to animating human activities that are driven by the l...
Abstract. In this work, a strategy to automatically generate eye-believable motions for a virtual ch...
The goal of this thesis is to develop motion planning algorithms for human-like figures that take in...
International audienceWe present an interactive motion planning algorithm to compute plausible traje...
We present a new algorithm to generate plausible motions for high-DOF human-like articulated figures...
We present new techniques that use motion planning algorithms based on probabilistic roadmaps to con...
Planning the motions of a virtual character with high quality and control is a difficult challenge. ...
grantor: University of TorontoThe automated animation of human characters continues to be ...
The goal of this work is to develop motion planning algorithms for human-like figures taking into ac...
Human motion animation has applications in a wide variety of fields. For example, animating motions ...
International audienceSynthesizing motions for legged characters in arbitrary environments is a long...
As robots are starting to become part of our daily lives, they must be able to cooperate in a natura...
As robots are starting to become part of our daily lives, they must be able to cooperate in a natura...
This paper describes a collision free path planning and animation system for anthropometric figures....
International audienceThe modeling and online-generation of human-like body motion is a central topi...
We present a trajectory optimization approach to animating human activities that are driven by the l...
Abstract. In this work, a strategy to automatically generate eye-believable motions for a virtual ch...
The goal of this thesis is to develop motion planning algorithms for human-like figures that take in...
International audienceWe present an interactive motion planning algorithm to compute plausible traje...
We present a new algorithm to generate plausible motions for high-DOF human-like articulated figures...
We present new techniques that use motion planning algorithms based on probabilistic roadmaps to con...
Planning the motions of a virtual character with high quality and control is a difficult challenge. ...
grantor: University of TorontoThe automated animation of human characters continues to be ...
The goal of this work is to develop motion planning algorithms for human-like figures taking into ac...
Human motion animation has applications in a wide variety of fields. For example, animating motions ...
International audienceSynthesizing motions for legged characters in arbitrary environments is a long...
As robots are starting to become part of our daily lives, they must be able to cooperate in a natura...
As robots are starting to become part of our daily lives, they must be able to cooperate in a natura...
This paper describes a collision free path planning and animation system for anthropometric figures....
International audienceThe modeling and online-generation of human-like body motion is a central topi...
We present a trajectory optimization approach to animating human activities that are driven by the l...
Abstract. In this work, a strategy to automatically generate eye-believable motions for a virtual ch...
The goal of this thesis is to develop motion planning algorithms for human-like figures that take in...