The purpose of this thesis is to present the different needs that can arise before VR use,and gratifications obtained by consumption. This includes finding out what media content users consume in VR, their motivations for why they consume the selectedcontent, how the choice of VR before other medium affects situations or interaction, and they feel after a session in virtual reality. The theories proven to provide a solid basis for answering the research questions are uses and gratifications theory, and medium theory. The collected empirical data is presented and analyzed within the frameworks ofthese theories, which together with previous research on virtual reality and VRheadsets, support the theoretical framework for this thesis. To gain ...
Similar to debates about other new media technologies in the past, with the popularization of virtua...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidly becoming ...
Virtual Reality consumer hardware is now available for the masses through the HTC Vive, Oculus Rift ...
The purpose of this thesis is to present the different needs that can arise before VR use,and gratif...
textabstractAs Virtual Reality (VR) applications gain more momentum recently, the social and communi...
Virtual reality is a nascent communication technology that is in the early stages of adoption. This ...
Virtual Reality is a new frontier for qualitative researchers both as a research tool and as an imme...
Today, it is seen that developing technologies are tried to be used continuously in the learning env...
Virtual Reality (VR) has been the hot topic of discussion over the past couple of years. A major pa...
Digitalization has advanced to become an opportunity to spectate sports during the pandemic and its ...
This paper investigates how VR Impacts game user satisfaction. Four games were tested. Each game has...
International audienceAlthough virtual reality (VR) has many applications, only few studies have inv...
What does one feel when one uses virtual reality? How does this experience differ from the experienc...
Although Virtual reality (VR) entertainment is now relatively popular, the adoption of VR devices is...
This study examines the acceptance, usage and motivation of virtual reality users from a perspective...
Similar to debates about other new media technologies in the past, with the popularization of virtua...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidly becoming ...
Virtual Reality consumer hardware is now available for the masses through the HTC Vive, Oculus Rift ...
The purpose of this thesis is to present the different needs that can arise before VR use,and gratif...
textabstractAs Virtual Reality (VR) applications gain more momentum recently, the social and communi...
Virtual reality is a nascent communication technology that is in the early stages of adoption. This ...
Virtual Reality is a new frontier for qualitative researchers both as a research tool and as an imme...
Today, it is seen that developing technologies are tried to be used continuously in the learning env...
Virtual Reality (VR) has been the hot topic of discussion over the past couple of years. A major pa...
Digitalization has advanced to become an opportunity to spectate sports during the pandemic and its ...
This paper investigates how VR Impacts game user satisfaction. Four games were tested. Each game has...
International audienceAlthough virtual reality (VR) has many applications, only few studies have inv...
What does one feel when one uses virtual reality? How does this experience differ from the experienc...
Although Virtual reality (VR) entertainment is now relatively popular, the adoption of VR devices is...
This study examines the acceptance, usage and motivation of virtual reality users from a perspective...
Similar to debates about other new media technologies in the past, with the popularization of virtua...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidly becoming ...
Virtual Reality consumer hardware is now available for the masses through the HTC Vive, Oculus Rift ...