PURPOSE : The purpose of this paper is to adopt a critical relational dialectics framework to identify and explore gender discursive struggles about social inclusion observed in an online gaming community, in South Africa. DESIGN/METHODOLOGY/APPROACH : The paper uses a technique called contrapuntal analysis to identify and explore competing discourses in over 200 messages on gender struggles about social inclusion posted in the local community’s gamer discussion board, based on seven threads initiated by women gamer activists. FINDINGS : The findings show how four interrelated gender discursive struggles about social inclusion and social exclusion animated the meanings of online gamer relations: dominance vs equality, stereotyping vs divers...
This thesis is a study of interaction and communication in online games from a gender perspective w...
The aim of this thesis is to determine how the debate about equality in the culture of video and com...
My project focused on gender inequality in online gaming environments. Using observation, participat...
PURPOSE : The purpose of this paper is to adopt a critical relational dialectics framework to identi...
An awareness is emerging of women’s participation in online games and it’s culture, however they may...
This was an invited submission for a special focus issue on gender and gaming for the Psychology of ...
The Gamergate episodes on Twitter in 2014 revealed the challenges that women face when engaging in p...
This paper looks at gender portrayal in video games and explores how this portrayal affects players’...
Issues of sexism and gender-based harassment have been divisive within online gaming communities wit...
Within video game culture, where the medium's association with masculinity remains strong, it can be...
The stereotypical video gamer has traditionally been seen as a young, white, male; even though femal...
Issues of sexism and gender-based harassment have been divisive within online gaming communities wit...
Issues of sexism and gender-based harassment have been divisive within online gaming communities wit...
Can video games be used to break down sexist attitudes and behaviours in their own community? This r...
The purpose of this study is to research toxicity through how it was understood, experienced, and de...
This thesis is a study of interaction and communication in online games from a gender perspective w...
The aim of this thesis is to determine how the debate about equality in the culture of video and com...
My project focused on gender inequality in online gaming environments. Using observation, participat...
PURPOSE : The purpose of this paper is to adopt a critical relational dialectics framework to identi...
An awareness is emerging of women’s participation in online games and it’s culture, however they may...
This was an invited submission for a special focus issue on gender and gaming for the Psychology of ...
The Gamergate episodes on Twitter in 2014 revealed the challenges that women face when engaging in p...
This paper looks at gender portrayal in video games and explores how this portrayal affects players’...
Issues of sexism and gender-based harassment have been divisive within online gaming communities wit...
Within video game culture, where the medium's association with masculinity remains strong, it can be...
The stereotypical video gamer has traditionally been seen as a young, white, male; even though femal...
Issues of sexism and gender-based harassment have been divisive within online gaming communities wit...
Issues of sexism and gender-based harassment have been divisive within online gaming communities wit...
Can video games be used to break down sexist attitudes and behaviours in their own community? This r...
The purpose of this study is to research toxicity through how it was understood, experienced, and de...
This thesis is a study of interaction and communication in online games from a gender perspective w...
The aim of this thesis is to determine how the debate about equality in the culture of video and com...
My project focused on gender inequality in online gaming environments. Using observation, participat...