This thesis presents an examination of video games as an artistic medium, which is framed through the lens of an artist seeking to use video games as their medium of expression. Two area of focus are how the medium is currently used and the artistic potential of video games. Examples are presented that demonstrate how the prevalence of hypermasculine-focused games limit the art form as a whole. The development of video games, the state of the mainstream industry, and the Indie game creation community are considered. Theory obtained from multiple sources is employed to inform an analysis of the artistic potential of video games. The video game project accompanying this thesis is an application of the author’s artistic skills using the video...
The paper attempts to enter current discussions related to the perception of video games as art. The...
This article represents the author’s preliminary research into an area of creative practice that he ...
In this project, I created a framework for exploring problems with representations of marginalized c...
47 pagesThis thesis presents an examination of video games as an artistic medium, which is framed th...
This thesis is based on a detailed analysis of various topics related to the question of whether vid...
Videogames are one of the most significant developments in the mass arts of recent times. In commer...
This is the first book on the topic of videogames and art, and remains the only academic book on the...
Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a...
Aesthetically, games can be technically accomplished and beautifully crafted, with surreal worlds of...
As technology becomes more and more advanced, older concepts are reshaped for modern day tools and f...
Theoretical thesis.Bibliography: pages 56-64.Summary -- Introduction -- Chapter 1. Gamers and gaming...
Every video game has a distinct visual style however the functions of visual style in game graphics ...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
This thesis presents Player Decentered Design as an alternative approach to creating videogames that...
The present dissertation intends to explore the difficult and [yet] unexplained relationship between...
The paper attempts to enter current discussions related to the perception of video games as art. The...
This article represents the author’s preliminary research into an area of creative practice that he ...
In this project, I created a framework for exploring problems with representations of marginalized c...
47 pagesThis thesis presents an examination of video games as an artistic medium, which is framed th...
This thesis is based on a detailed analysis of various topics related to the question of whether vid...
Videogames are one of the most significant developments in the mass arts of recent times. In commer...
This is the first book on the topic of videogames and art, and remains the only academic book on the...
Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a...
Aesthetically, games can be technically accomplished and beautifully crafted, with surreal worlds of...
As technology becomes more and more advanced, older concepts are reshaped for modern day tools and f...
Theoretical thesis.Bibliography: pages 56-64.Summary -- Introduction -- Chapter 1. Gamers and gaming...
Every video game has a distinct visual style however the functions of visual style in game graphics ...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
This thesis presents Player Decentered Design as an alternative approach to creating videogames that...
The present dissertation intends to explore the difficult and [yet] unexplained relationship between...
The paper attempts to enter current discussions related to the perception of video games as art. The...
This article represents the author’s preliminary research into an area of creative practice that he ...
In this project, I created a framework for exploring problems with representations of marginalized c...