BACKGROUND AND AIMS: Loot boxes are purchasable randomised rewards in video games that share structural and psychological similarities with gambling. Systematic review evidence has established reproducible associations between loot box purchasing and both problem gambling and problem video gaming. We aimed to measure the association between loot box engagement and socioeconomic correlates. DESIGN: The study was a cross-sectional online survey using the recruitment platform, Prolific. Setting was the United Kingdom (UK) involving a cohort of 16,196 UK adults (18 + years) self-reporting as video gamers. MEASUREMENTS: Respondents were asked about their game-related purchasing behaviour (including loot boxes), recent monthly spend on loot...
In recent years, the video game industry has introduced the possibility of buying virtual random goo...
Loot boxes are purchasable randomized rewards in video games that share structural and psychological...
Loot boxes are purchasable randomised rewards contained in some video games. Concerns have been rais...
�� 2022 The Authors. Published by Wiley. This is an open access article available under a Creative C...
Loot boxes are randomized virtual rewards often purchasable for real money. They have often been com...
Background Loot boxes are an increasingly common type of random microtransaction in videogames. The...
A loot box is a virtual item for purchase in many video games that features betting money on element...
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...
Background and aims: Loot boxes are a common feature in video games where players win, buy or are gi...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...
Loot boxes are popular random reward mechanisms in digital games, attracting players to invest real ...
Purpose of review: Research has indicated that loot boxes are risky gaming components that could exa...
There are emerging concerns that loot boxes—digital video game items that can be purchased for a cha...
In recent years, the video game industry has introduced the possibility of buying virtual random goo...
Loot boxes are purchasable randomized rewards in video games that share structural and psychological...
Loot boxes are purchasable randomised rewards contained in some video games. Concerns have been rais...
�� 2022 The Authors. Published by Wiley. This is an open access article available under a Creative C...
Loot boxes are randomized virtual rewards often purchasable for real money. They have often been com...
Background Loot boxes are an increasingly common type of random microtransaction in videogames. The...
A loot box is a virtual item for purchase in many video games that features betting money on element...
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...
Background and aims: Loot boxes are a common feature in video games where players win, buy or are gi...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...
Loot boxes are popular random reward mechanisms in digital games, attracting players to invest real ...
Purpose of review: Research has indicated that loot boxes are risky gaming components that could exa...
There are emerging concerns that loot boxes—digital video game items that can be purchased for a cha...
In recent years, the video game industry has introduced the possibility of buying virtual random goo...
Loot boxes are purchasable randomized rewards in video games that share structural and psychological...
Loot boxes are purchasable randomised rewards contained in some video games. Concerns have been rais...