In this paper, for the first time, we investigate the problem of generating 3D shapes from professional 2D sketches via deep learning. We target sketches done by professional artists, as these sketches are likely to contain more details than the ones produced by novices, and thus the reconstruction from such sketches poses a higher demand on the level of detail in the reconstructed models. This is importantly different to previous work, where the training and testing was conducted on either synthetic sketches or sketches done by novices. Novices sketches often depict shapes that are physically unrealistic, while models trained with synthetic sketches could not cope with the level of abstraction and style found in real sketches. To address t...