Five- to 11-year-olds (N = 91) explored virtual environments with the goal of learning where everything was within the environment (1 trial; Experiment 1) or to find six stars (5 trials/condition; Experiment 2). Participants took part in a standard condition and in an overhead map condition in which they could view their location on a map. In Experiment 1, with increasing age, participants visited more of the environment, had longer path lengths and fewer pauses. In Experiment 2, navigation success (time per target collected) increased with repeated trials and was stronger in the overhead map condition. Associations between exploration behaviour and navigation success demonstrated that fewer pauses, visiting more areas of the environment an...
Are young children just random explorers who learn serendipitously? Or are even young children guide...
The use of virtual reality-based tasks for studying memory has increased considerably. Most of the s...
How children navigate their world, and what environmental cues they use to build a map of their env...
Five- to 11-year-olds (N = 91) explored virtual environments with the goal of learning where everyth...
Children of 6–7, 7–8, and 8–9 years explored a virtual environment (VE) consisting of eight building...
Active exploration is reportedly better than passive observation of spatial displacements in real en...
Purpose: To examine the extent to which children’s spatial learning from a virtual environment (VE...
Although children experience difficulties in finding their way, adults are very competent at wayfind...
A total of 41 participants explored a novel square-shaped environment containing five identical boxe...
International audienceThe present study is aimed at investigating the development of spatial memory ...
The present study is aimed at investigating the development of spatial memory in pre-school children...
Wayfinding is the ability to learn and recall a route through an environment. Theories of wayfinding...
Wayfinding is the ability to learn and recall a route through an environment. Theories of wayfinding...
The ability to learn complex environments may require the contribution of different types of working...
Wayfinding is the ability to learn and recall a route through an environment. Theories of wayfinding...
Are young children just random explorers who learn serendipitously? Or are even young children guide...
The use of virtual reality-based tasks for studying memory has increased considerably. Most of the s...
How children navigate their world, and what environmental cues they use to build a map of their env...
Five- to 11-year-olds (N = 91) explored virtual environments with the goal of learning where everyth...
Children of 6–7, 7–8, and 8–9 years explored a virtual environment (VE) consisting of eight building...
Active exploration is reportedly better than passive observation of spatial displacements in real en...
Purpose: To examine the extent to which children’s spatial learning from a virtual environment (VE...
Although children experience difficulties in finding their way, adults are very competent at wayfind...
A total of 41 participants explored a novel square-shaped environment containing five identical boxe...
International audienceThe present study is aimed at investigating the development of spatial memory ...
The present study is aimed at investigating the development of spatial memory in pre-school children...
Wayfinding is the ability to learn and recall a route through an environment. Theories of wayfinding...
Wayfinding is the ability to learn and recall a route through an environment. Theories of wayfinding...
The ability to learn complex environments may require the contribution of different types of working...
Wayfinding is the ability to learn and recall a route through an environment. Theories of wayfinding...
Are young children just random explorers who learn serendipitously? Or are even young children guide...
The use of virtual reality-based tasks for studying memory has increased considerably. Most of the s...
How children navigate their world, and what environmental cues they use to build a map of their env...