Purpose The purpose of this paper is to extend research on fun in the workplace by focussing on its relationship with job embeddedness among Millennials. This research examined the influence of four dimensions of fun, including fun activities, manager support for fun, coworker socializing, and fun job responsibilities, on embeddedness. In addition, this research assessed the impact of fun relative to other aspects of the employment experience. Design/methodology/approach Data were obtained from 234 full-time working Millennials via survey methodology. Findings Fun job responsibilities were the most dominant predictor of embeddedness followed by perceived career opportunities and praise and rewards. The other dimensions of fun accounted fo...
The subject of play in the workplace is one that evokes subjective opinions of whether or not there ...
Recently, many practitioners, books, articles, and consultants have claimed that a fun work environm...
Purpose - This extended editorial to the Special Issue "Are we having fun yet? A consideration of wo...
Purpose The purpose of this paper is to extend research on fun in the workplace by focussing on its...
Workplace fun can have positive individual and organizational implications. Academic studies have li...
This qualitative study on fun in the workplace explored the phenomenon from a new vantage point, the...
Workplace fun is an organizational phenomenon intended to bring cheerfulness and joviality to employ...
The main purpose of this research is to know the effect of fun element for employee in their employ...
Creating a fun working environment has garnered a lot of attention in recent years from both researc...
This study was designed to address two questions. First, what are the scores for fun at work that af...
The purpose of this study is to emphasize the term workplace fun that has been widely used in the we...
A fun work environment is a positive atmosphere for organizations to attract and retain employees. T...
Google, Facebook and Airbnb – what are the common aspect these companies have? Fun! Workplace fun ha...
The conceptual model of this study was tested based on responses from 234 hospitality students in th...
This study which aims to examine the effects of workplace fun perceptions of employees who work for ...
The subject of play in the workplace is one that evokes subjective opinions of whether or not there ...
Recently, many practitioners, books, articles, and consultants have claimed that a fun work environm...
Purpose - This extended editorial to the Special Issue "Are we having fun yet? A consideration of wo...
Purpose The purpose of this paper is to extend research on fun in the workplace by focussing on its...
Workplace fun can have positive individual and organizational implications. Academic studies have li...
This qualitative study on fun in the workplace explored the phenomenon from a new vantage point, the...
Workplace fun is an organizational phenomenon intended to bring cheerfulness and joviality to employ...
The main purpose of this research is to know the effect of fun element for employee in their employ...
Creating a fun working environment has garnered a lot of attention in recent years from both researc...
This study was designed to address two questions. First, what are the scores for fun at work that af...
The purpose of this study is to emphasize the term workplace fun that has been widely used in the we...
A fun work environment is a positive atmosphere for organizations to attract and retain employees. T...
Google, Facebook and Airbnb – what are the common aspect these companies have? Fun! Workplace fun ha...
The conceptual model of this study was tested based on responses from 234 hospitality students in th...
This study which aims to examine the effects of workplace fun perceptions of employees who work for ...
The subject of play in the workplace is one that evokes subjective opinions of whether or not there ...
Recently, many practitioners, books, articles, and consultants have claimed that a fun work environm...
Purpose - This extended editorial to the Special Issue "Are we having fun yet? A consideration of wo...