This thesis addresses the problem of modeling human shape in three dimensions. Specifically, this thesis is focused on modeling body shape variation across multiple individuals, pose induced shape deformations and garment deformations that are influenced both by body shape and pose. A methodology for constructing data driven models of human body and garment deformation is provided. Additionally, an application for online fashion retailing is presented. Abstract Firstly, a quantitative and qualitative evaluation, is introduced, of surface representations used in recent statistical models of human shape and pose. It is shown that the Euclidean representation generates a more compact human shape model compared to other representations. A sma...
For product developers that design near-body products, virtual mannequins that represent realistic b...
For product developers that design near-body products, virtual mannequins that represent realistic b...
For product developers that design near-body products, virtual mannequins that represent realistic b...
This thesis addresses the problem of modeling human shape in three dimensions. Specifically, this th...
Human body modeling is a central task in computer graphics. In this paper, we propose an intelligent...
Estimating the body shape and posture of a dressed human subject in motion represented as a sequence...
The research documented in this thesis investigates techniques for human body and garment modeling. ...
Estimating the body shape and posture of a dressed human subject in motion represented as a sequence...
Estimating the 3D shape of objects from monocular images is a well-established and challenging task ...
International audienceWe address the problem of estimating human pose and body shape from 3D scans o...
The paper presents a method to estimate the detailed 3D body shape of a person even if heavy or loos...
© 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
The paper presents a method to estimate the detailed 3D body shape of a person even if heavy or loos...
Three-dimensional human body models are widely used in the analysis of human pose and motion. Existi...
To study the correlation between clothing garments and body shape, we collected a new dataset (Fash...
For product developers that design near-body products, virtual mannequins that represent realistic b...
For product developers that design near-body products, virtual mannequins that represent realistic b...
For product developers that design near-body products, virtual mannequins that represent realistic b...
This thesis addresses the problem of modeling human shape in three dimensions. Specifically, this th...
Human body modeling is a central task in computer graphics. In this paper, we propose an intelligent...
Estimating the body shape and posture of a dressed human subject in motion represented as a sequence...
The research documented in this thesis investigates techniques for human body and garment modeling. ...
Estimating the body shape and posture of a dressed human subject in motion represented as a sequence...
Estimating the 3D shape of objects from monocular images is a well-established and challenging task ...
International audienceWe address the problem of estimating human pose and body shape from 3D scans o...
The paper presents a method to estimate the detailed 3D body shape of a person even if heavy or loos...
© 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
The paper presents a method to estimate the detailed 3D body shape of a person even if heavy or loos...
Three-dimensional human body models are widely used in the analysis of human pose and motion. Existi...
To study the correlation between clothing garments and body shape, we collected a new dataset (Fash...
For product developers that design near-body products, virtual mannequins that represent realistic b...
For product developers that design near-body products, virtual mannequins that represent realistic b...
For product developers that design near-body products, virtual mannequins that represent realistic b...