To perceive and create a whole from parts is a prime trait of the human visual system. In this paper, we teach machines to perform a similar task by recreating a vectorised human sketch from its incomplete parts. This is fundamentally different to prior work on image completion (i) sketches exhibit a severe lack of visual cue and are of a sequential nature, and more importantly (ii) we ask for an agent that does not just fill in a missing part, but to recreate a novel sketch that closely resembles the partial input from scratch. Central to our contribution is a graph model that encodes both the visual and structural features over multiple categories. A novel sketch graph construction module is proposed that leverages the sequential nature o...
Many sketch processing applications target precise vector drawings with accurately specified stroke ...
We propose a multi-scale multi-channel deep neural network framework that, for the first time, yield...
In this paper, we tackle for the first time, the problem of self-supervised representation learning ...
To perceive and create a whole from parts is a prime trait of the human visual system. In this pape...
Sketching is a universal communication tool that, despite its simplicity, is able to efficiently exp...
Sketching is a simple and efficient way for humans to express their perceptions of the world. Sketch...
Graphic sketch representations are effective for representing sketches. Existing methods take the pa...
Sketchformer is a novel transformer-based representation for encoding free-hand sketches input in a ...
To see is to sketch - free-hand sketching naturally builds ties between human and machine vision. In...
Sketching is a natural mode of communication that can be used to support communication among humans....
We propose a deep learning approach to free-hand sketch recognition that achieves state-of-the-art p...
Hand-drawn sketch recognition is a fundamental problem in computer vision, widely used in sketch-bas...
The study of neural generative models of human sketches is a fascinating contemporary modeling probl...
Human free-hand sketches have been studied in various contexts including sketch recognition, synthes...
Vector graphics have many advantages over raster graphics, including infinite scalability without lo...
Many sketch processing applications target precise vector drawings with accurately specified stroke ...
We propose a multi-scale multi-channel deep neural network framework that, for the first time, yield...
In this paper, we tackle for the first time, the problem of self-supervised representation learning ...
To perceive and create a whole from parts is a prime trait of the human visual system. In this pape...
Sketching is a universal communication tool that, despite its simplicity, is able to efficiently exp...
Sketching is a simple and efficient way for humans to express their perceptions of the world. Sketch...
Graphic sketch representations are effective for representing sketches. Existing methods take the pa...
Sketchformer is a novel transformer-based representation for encoding free-hand sketches input in a ...
To see is to sketch - free-hand sketching naturally builds ties between human and machine vision. In...
Sketching is a natural mode of communication that can be used to support communication among humans....
We propose a deep learning approach to free-hand sketch recognition that achieves state-of-the-art p...
Hand-drawn sketch recognition is a fundamental problem in computer vision, widely used in sketch-bas...
The study of neural generative models of human sketches is a fascinating contemporary modeling probl...
Human free-hand sketches have been studied in various contexts including sketch recognition, synthes...
Vector graphics have many advantages over raster graphics, including infinite scalability without lo...
Many sketch processing applications target precise vector drawings with accurately specified stroke ...
We propose a multi-scale multi-channel deep neural network framework that, for the first time, yield...
In this paper, we tackle for the first time, the problem of self-supervised representation learning ...