In this paper we present a method to relight captured 3D video sequences of non-rigid, dynamic scenes, such as clothing of real actors, reconstructed from multiple view video. A view-dependent approach is introduced to refine an initial coarse surface reconstruction using shape-from-shading to estimate detailed surface normals. The prior surface approximation is used to constrain the simultaneous estimation of surface normals and scene illumination, under the assumption of Lambertian surface reflectance. This approach enables detailed surface normals of a moving non-rigid object to be estimated from a single image frame. Refined normal estimates from multiple views are integrated into a single surface normal map. This approach allows highly...
We present an algorithm and the associated single-view capture methodology to acquire the detailed 3...
We present a new passive approach to capture time-varying scene geometry in large acquisition volume...
We present an algorithm and the associated single-view capture methodology to acquire the detailed 3...
In this paper we present a method to relight captured 3D video sequences of non-rigid, dynamic scene...
We present a new approach to reflectance estimation for dynamic scenes. Non-parametric image statist...
Synthesizing photorealistic images is an active area of research in computer graphics. Image based r...
illumination. (a) “beer bottle”, (b) “coffee mug”, (c) “rusted copper”, and (d) “Starbucks can”. We ...
illumination. (a) “beer bottle”, (b) “coffee mug”, (c) “rusted copper”, and (d) “Starbucks can”. We ...
We present a new approach to diffuse reflectance estimation for dynamic scenes. Non-parametric image...
The creation of high quality animations of real-world human actors has long been a challenging prob...
3D content generation is a major challenge in computer graphics, and generating realistic objects wi...
By means of passive optical motion capture real people can be authentically animated and photo-real...
3D content generation is a major challenge in computer graphics, and generating realistic objects wi...
We present an image-based algorithm for surface reconstruction of moving garments from multiple cal...
We present a new passive approach to capture time-varying scene geometry in large acquisition volume...
We present an algorithm and the associated single-view capture methodology to acquire the detailed 3...
We present a new passive approach to capture time-varying scene geometry in large acquisition volume...
We present an algorithm and the associated single-view capture methodology to acquire the detailed 3...
In this paper we present a method to relight captured 3D video sequences of non-rigid, dynamic scene...
We present a new approach to reflectance estimation for dynamic scenes. Non-parametric image statist...
Synthesizing photorealistic images is an active area of research in computer graphics. Image based r...
illumination. (a) “beer bottle”, (b) “coffee mug”, (c) “rusted copper”, and (d) “Starbucks can”. We ...
illumination. (a) “beer bottle”, (b) “coffee mug”, (c) “rusted copper”, and (d) “Starbucks can”. We ...
We present a new approach to diffuse reflectance estimation for dynamic scenes. Non-parametric image...
The creation of high quality animations of real-world human actors has long been a challenging prob...
3D content generation is a major challenge in computer graphics, and generating realistic objects wi...
By means of passive optical motion capture real people can be authentically animated and photo-real...
3D content generation is a major challenge in computer graphics, and generating realistic objects wi...
We present an image-based algorithm for surface reconstruction of moving garments from multiple cal...
We present a new passive approach to capture time-varying scene geometry in large acquisition volume...
We present an algorithm and the associated single-view capture methodology to acquire the detailed 3...
We present a new passive approach to capture time-varying scene geometry in large acquisition volume...
We present an algorithm and the associated single-view capture methodology to acquire the detailed 3...